use macroquad::{
prelude::*,
texture::draw_texture,
window::{clear_background, next_frame, screen_height, screen_width},
};
struct Position {
x: f32,
y: f32,
forward: bool,
speed: f32,
}
#[macroquad::main("star in svg")]
async fn main() {
let svg_data = "";
let texture = quad_svg::svg_to_texture(&svg_data);
let mut positions: Vec = vec![];
for _i in 0..100 {
positions.push(Position {
x: rand::gen_range(0.0, screen_width() - texture.width()),
y: rand::gen_range(0.0, screen_height() - texture.height()),
forward: rand::gen_range(0, 2) == 1,
speed: rand::gen_range(0.5, 5.0),
})
}
loop {
clear_background(LIGHTGRAY);
for i in 0..positions.len() {
draw_texture(texture, positions[i].x, positions[i].y, GRAY);
if positions[i].forward {
positions[i].y += positions[i].speed
} else {
positions[i].y -= positions[i].speed
}
if positions[i].y + texture.height() > screen_height() {
positions[i].y = screen_height() - texture.height();
positions[i].forward = false;
}
if positions[i].y < 0.0 {
positions[i].y = 0.0;
positions[i].forward = true;
}
}
next_frame().await
}
}