[−][src]Crate r2d2
A generic connection pool.
Opening a new database connection every time one is needed is both inefficient and can lead to resource exhaustion under high traffic conditions. A connection pool maintains a set of open connections to a database, handing them out for repeated use.
r2d2 is agnostic to the connection type it is managing. Implementors of the
ManageConnection
trait provide the database-specific logic to create and
check the health of connections.
Example
Using an imaginary "foodb" database.
use std::thread; extern crate r2d2; extern crate r2d2_foodb; fn main() { let manager = r2d2_foodb::FooConnectionManager::new("localhost:1234"); let pool = r2d2::Pool::builder() .max_size(15) .build(manager) .unwrap(); for _ in 0..20 { let pool = pool.clone(); thread::spawn(move || { let conn = pool.get().unwrap(); // use the connection // it will be returned to the pool when it falls out of scope. }) } }
Structs
Builder |
A builder for a connection pool. |
Error |
The error type returned by methods in this crate. |
LoggingErrorHandler |
A |
NopConnectionCustomizer |
A |
NopErrorHandler |
A |
Pool |
A generic connection pool. |
PooledConnection |
A smart pointer wrapping a connection. |
State |
Information about the state of a |
Traits
CustomizeConnection |
A trait which allows for customization of connections. |
HandleError |
A trait which handles errors reported by the |
ManageConnection |
A trait which provides connection-specific functionality. |