# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "rafx-renderer" version = "0.0.16" authors = ["Philip Degarmo "] description = "Rendering framework built on an extensible asset pipeline" homepage = "https://github.com/aclysma/rafx" readme = "README.md" keywords = [ "game", "rendering", "graphics", ] categories = [ "game-development", "game-engines", "graphics", "multimedia", "rendering::engine", ] license = "MIT OR Apache-2.0" repository = "https://github.com/aclysma/rafx" [dependencies.crossbeam-channel] version = "0.5" [dependencies.fnv] version = "1.0" [dependencies.glam] version = "0.13.1" features = ["serde"] [dependencies.log] version = "0.4" [dependencies.profiling] version = "1.0.1" [dependencies.rafx-api] version = "0.0.16" [dependencies.rafx-assets] version = "0.0.16" [dependencies.rafx-base] version = "0.0.16" [dependencies.rafx-framework] version = "0.0.16" [dependencies.rafx-visibility] version = "0.0.16" [features] rafx-dx12 = ["rafx-assets/rafx-dx12"] rafx-empty = ["rafx-assets/rafx-empty"] rafx-gles2 = ["rafx-assets/rafx-gles2"] rafx-gles3 = ["rafx-assets/rafx-gles3"] rafx-metal = ["rafx-assets/rafx-metal"] rafx-vulkan = ["rafx-assets/rafx-vulkan"]