use rainbow::{rgb, LinRgba, SrgbRgba}; // You can define colors using hexadecimal at compile-time! Note that this value // is interpreted as sRGB, since that's what color-pickers / artists / etc. tend // to work in. rgb!(AN_AUSPICIOUS_COLOR, 0x00FF80); fn main() { // The unsuffixed color name gives you the color in a linear encoding. This // might seem counter-intuitive, since you originally defined this name with // an sRGB value... however, this reflects the general intention when // working with colors: sRGB is the usual way they're defined, and linear // is the usual way they're operated on. println!("linear: {:?}", AN_AUSPICIOUS_COLOR); // If you suffix with `_SRGB`, you get the same color encoded as sRGB. println!("srgb: {:?}", AN_AUSPICIOUS_COLOR_SRGB); }