This crate provides locks/mutexes for multi-threaded access to a single Vec<T> instance.
Any thread can request exclusive access to a slice of the Vec. Such access is granted, if no other thread is simultaneously holding the permission to access an overlapping slice.
Add this to your Cargo.toml:
[dependencies]
range-lock = "0.2"
General purpose VecRangeLock:
use range_lock::VecRangeLock;
use std::sync::Arc;
use std::thread;
let lock = Arc::new(VecRangeLock::new(vec![1, 2, 3, 4, 5]));
thread::spawn(move || {
let mut guard = lock.try_lock(2..4).expect("Failed to lock range 2..4");
assert_eq!(guard[0], 3);
guard[0] = 10;
});
The RepVecRangeLock is a restricted range lock, that provides access to interleaved patterns of slices to the threads.
Locking a RepVecRangeLock is more lightweight than locking a VecRangeLock. The threads can not freely choose slice ranges, but only choose a repeating slice pattern by specifying a pattern offset.
Please see the example below.
use range_lock::RepVecRangeLock;
use std::sync::Arc;
use std::thread;
let data = vec![1, 2, 3, // <- cycle 0
4, 5, 6]; // <- cycle 1
// ^ ^ ^
// | | |
// | | offset-2
// offset-0 offset-1
let lock = Arc::new(RepVecRangeLock::new(data,
1, // slice_len: Each slice has 1 element.
3)); // cycle_len: Each cycle has 3 slices (offsets).
thread::spawn(move || {
// Lock slice offset 1:
let mut guard = lock.try_lock(1).expect("Failed to lock offset.");
assert_eq!(guard[0][0], 2); // Cycle 0, Slice element 0
assert_eq!(guard[1][0], 5); // Cycle 1, Slice element 0
guard[0][0] = 20; // Cycle 0, Slice element 0
guard[1][0] = 50; // Cycle 1, Slice element 0
});
The following new features might be candidates for future releases:
Sleeping lock, in case of lock contention.
Add support for arrays.
Copyright (c) 2021-2023 Michael Büsch <m@bues.ch>
Licensed under the Apache License version 2.0 or the MIT license, at your option.