#![allow(clippy::unnecessary_cast)] // Casts are needed for switching between f32/f64. use crate::{ physics::{PhysicsEvents, PhysicsState}, TestbedGraphics, }; use plugin::HarnessPlugin; use rapier::dynamics::{ CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet, RigidBodySet, }; use rapier::geometry::{ColliderSet, DefaultBroadPhase, NarrowPhase}; use rapier::math::{Real, Vector}; use rapier::pipeline::{ChannelEventCollector, PhysicsHooks, PhysicsPipeline, QueryPipeline}; pub mod plugin; pub struct RunState { #[cfg(feature = "parallel")] pub thread_pool: rapier::rayon::ThreadPool, #[cfg(feature = "parallel")] num_threads: usize, pub timestep_id: usize, pub time: f32, } impl Default for RunState { fn default() -> Self { Self::new() } } impl RunState { #[cfg(feature = "parallel")] pub fn new() -> Self { let num_threads = num_cpus::get_physical(); let thread_pool = rapier::rayon::ThreadPoolBuilder::new() .num_threads(num_threads) .build() .unwrap(); Self { thread_pool, num_threads, timestep_id: 0, time: 0.0, } } #[cfg(not(feature = "parallel"))] pub fn new() -> Self { Self { timestep_id: 0, time: 0.0, } } #[cfg(feature = "parallel")] pub fn num_threads(&self) -> usize { self.num_threads } #[cfg(not(feature = "parallel"))] pub fn num_threads(&self) -> usize { 1 } #[cfg(feature = "parallel")] pub fn set_num_threads(&mut self, num_threads: usize) { if self.num_threads != num_threads { self.thread_pool = rapier::rayon::ThreadPoolBuilder::new() .num_threads(num_threads) .build() .unwrap(); self.num_threads = num_threads; } } } pub struct Harness { pub physics: PhysicsState, max_steps: usize, callbacks: Callbacks, plugins: Vec>, events: PhysicsEvents, event_handler: ChannelEventCollector, pub state: RunState, } type Callbacks = Vec, &mut PhysicsState, &PhysicsEvents, &RunState)>>; #[allow(dead_code)] impl Harness { pub fn new_empty() -> Self { let collision_event_channel = crossbeam::channel::unbounded(); let contact_force_event_channel = crossbeam::channel::unbounded(); let event_handler = ChannelEventCollector::new(collision_event_channel.0, contact_force_event_channel.0); let events = PhysicsEvents { collision_events: collision_event_channel.1, contact_force_events: contact_force_event_channel.1, }; let physics = PhysicsState::new(); let state = RunState::new(); Self { physics, max_steps: 1000, callbacks: Vec::new(), plugins: Vec::new(), events, event_handler, state, } } pub fn new( bodies: RigidBodySet, colliders: ColliderSet, impulse_joints: ImpulseJointSet, multibody_joints: MultibodyJointSet, ) -> Self { let mut res = Self::new_empty(); res.set_world(bodies, colliders, impulse_joints, multibody_joints); res } pub fn set_max_steps(&mut self, max_steps: usize) { self.max_steps = max_steps } pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters { &mut self.physics.integration_parameters } pub fn clear_callbacks(&mut self) { self.callbacks.clear(); } pub fn physics_state_mut(&mut self) -> &mut PhysicsState { &mut self.physics } pub fn set_world( &mut self, bodies: RigidBodySet, colliders: ColliderSet, impulse_joints: ImpulseJointSet, multibody_joints: MultibodyJointSet, ) { self.set_world_with_params( bodies, colliders, impulse_joints, multibody_joints, Vector::y() * -9.81, (), ) } pub fn set_world_with_params( &mut self, bodies: RigidBodySet, colliders: ColliderSet, impulse_joints: ImpulseJointSet, multibody_joints: MultibodyJointSet, gravity: Vector, hooks: impl PhysicsHooks + 'static, ) { // println!("Num bodies: {}", bodies.len()); // println!("Num impulse_joints: {}", impulse_joints.len()); self.physics.gravity = gravity; self.physics.bodies = bodies; self.physics.colliders = colliders; self.physics.impulse_joints = impulse_joints; self.physics.multibody_joints = multibody_joints; self.physics.hooks = Box::new(hooks); self.physics.islands = IslandManager::new(); self.physics.broad_phase = DefaultBroadPhase::new(); self.physics.narrow_phase = NarrowPhase::new(); self.state.timestep_id = 0; self.state.time = 0.0; self.physics.ccd_solver = CCDSolver::new(); self.physics.query_pipeline = QueryPipeline::new(); self.physics.pipeline = PhysicsPipeline::new(); self.physics.pipeline.counters.enable(); } pub fn add_plugin(&mut self, plugin: impl HarnessPlugin + 'static) { self.plugins.push(Box::new(plugin)); } pub fn add_callback< F: FnMut(Option<&mut TestbedGraphics>, &mut PhysicsState, &PhysicsEvents, &RunState) + 'static, >( &mut self, callback: F, ) { self.callbacks.push(Box::new(callback)); } pub fn step(&mut self) { self.step_with_graphics(None); } pub fn step_with_graphics(&mut self, mut graphics: Option<&mut TestbedGraphics>) { #[cfg(feature = "parallel")] { let physics = &mut self.physics; let event_handler = &self.event_handler; self.state.thread_pool.install(|| { physics.pipeline.step( &physics.gravity, &physics.integration_parameters, &mut physics.islands, &mut physics.broad_phase, &mut physics.narrow_phase, &mut physics.bodies, &mut physics.colliders, &mut physics.impulse_joints, &mut physics.multibody_joints, &mut physics.ccd_solver, Some(&mut physics.query_pipeline), &*physics.hooks, event_handler, ); }); } #[cfg(not(feature = "parallel"))] self.physics.pipeline.step( &self.physics.gravity, &self.physics.integration_parameters, &mut self.physics.islands, &mut self.physics.broad_phase, &mut self.physics.narrow_phase, &mut self.physics.bodies, &mut self.physics.colliders, &mut self.physics.impulse_joints, &mut self.physics.multibody_joints, &mut self.physics.ccd_solver, Some(&mut self.physics.query_pipeline), &*self.physics.hooks, &self.event_handler, ); for plugin in &mut self.plugins { plugin.step(&mut self.physics, &self.state) } for f in &mut self.callbacks { f( graphics.as_deref_mut(), &mut self.physics, &self.events, &self.state, ); } for plugin in &mut self.plugins { plugin.run_callbacks(&mut self.physics, &self.events, &self.state) } self.events.poll_all(); self.state.time += self.physics.integration_parameters.dt as f32; self.state.timestep_id += 1; } pub fn run(&mut self) { for _ in 0..self.max_steps { self.step(); } } }