//! # [Ratatui] Hello World example //! //! The latest version of this example is available in the [examples] folder in the repository. //! //! Please note that the examples are designed to be run against the `main` branch of the Github //! repository. This means that you may not be able to compile with the latest release version on //! crates.io, or the one that you have installed locally. //! //! See the [examples readme] for more information on finding examples that match the version of the //! library you are using. //! //! [Ratatui]: https://github.com/ratatui/ratatui //! [examples]: https://github.com/ratatui/ratatui/blob/main/examples //! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md use std::time::Duration; use color_eyre::{eyre::Context, Result}; use ratatui::{ crossterm::event::{self, Event, KeyCode}, widgets::Paragraph, DefaultTerminal, Frame, }; /// This is a bare minimum example. There are many approaches to running an application loop, so /// this is not meant to be prescriptive. It is only meant to demonstrate the basic setup and /// teardown of a terminal application. /// /// This example does not handle events or update the application state. It just draws a greeting /// and exits when the user presses 'q'. fn main() -> Result<()> { color_eyre::install()?; // augment errors / panics with easy to read messages let terminal = ratatui::init(); let app_result = run(terminal).context("app loop failed"); ratatui::restore(); app_result } /// Run the application loop. This is where you would handle events and update the application /// state. This example exits when the user presses 'q'. Other styles of application loops are /// possible, for example, you could have multiple application states and switch between them based /// on events, or you could have a single application state and update it based on events. fn run(mut terminal: DefaultTerminal) -> Result<()> { loop { terminal.draw(draw)?; if should_quit()? { break; } } Ok(()) } /// Render the application. This is where you would draw the application UI. This example draws a /// greeting. fn draw(frame: &mut Frame) { let greeting = Paragraph::new("Hello World! (press 'q' to quit)"); frame.render_widget(greeting, frame.area()); } /// Check if the user has pressed 'q'. This is where you would handle events. This example just /// checks if the user has pressed 'q' and returns true if they have. It does not handle any other /// events. There is a 250ms timeout on the event poll to ensure that the terminal is rendered at /// least once every 250ms. This allows you to do other work in the application loop, such as /// updating the application state, without blocking the event loop for too long. fn should_quit() -> Result { if event::poll(Duration::from_millis(250)).context("event poll failed")? { if let Event::Key(key) = event::read().context("event read failed")? { return Ok(KeyCode::Char('q') == key.code); } } Ok(false) }