//! # [Ratatui] User Input example //! //! The latest version of this example is available in the [examples] folder in the repository. //! //! Please note that the examples are designed to be run against the `main` branch of the Github //! repository. This means that you may not be able to compile with the latest release version on //! crates.io, or the one that you have installed locally. //! //! See the [examples readme] for more information on finding examples that match the version of the //! library you are using. //! //! [Ratatui]: https://github.com/ratatui/ratatui //! [examples]: https://github.com/ratatui/ratatui/blob/main/examples //! [examples readme]: https://github.com/ratatui/ratatui/blob/main/examples/README.md // A simple example demonstrating how to handle user input. This is a bit out of the scope of // the library as it does not provide any input handling out of the box. However, it may helps // some to get started. // // This is a very simple example: // * An input box always focused. Every character you type is registered here. // * An entered character is inserted at the cursor position. // * Pressing Backspace erases the left character before the cursor position // * Pressing Enter pushes the current input in the history of previous messages. **Note: ** as // this is a relatively simple example unicode characters are unsupported and their use will // result in undefined behaviour. // // See also https://github.com/rhysd/tui-textarea and https://github.com/sayanarijit/tui-input/ use color_eyre::Result; use ratatui::{ crossterm::event::{self, Event, KeyCode, KeyEventKind}, layout::{Constraint, Layout, Position}, style::{Color, Modifier, Style, Stylize}, text::{Line, Span, Text}, widgets::{Block, List, ListItem, Paragraph}, DefaultTerminal, Frame, }; fn main() -> Result<()> { color_eyre::install()?; let terminal = ratatui::init(); let app_result = App::new().run(terminal); ratatui::restore(); app_result } /// App holds the state of the application struct App { /// Current value of the input box input: String, /// Position of cursor in the editor area. character_index: usize, /// Current input mode input_mode: InputMode, /// History of recorded messages messages: Vec, } enum InputMode { Normal, Editing, } impl App { const fn new() -> Self { Self { input: String::new(), input_mode: InputMode::Normal, messages: Vec::new(), character_index: 0, } } fn move_cursor_left(&mut self) { let cursor_moved_left = self.character_index.saturating_sub(1); self.character_index = self.clamp_cursor(cursor_moved_left); } fn move_cursor_right(&mut self) { let cursor_moved_right = self.character_index.saturating_add(1); self.character_index = self.clamp_cursor(cursor_moved_right); } fn enter_char(&mut self, new_char: char) { let index = self.byte_index(); self.input.insert(index, new_char); self.move_cursor_right(); } /// Returns the byte index based on the character position. /// /// Since each character in a string can be contain multiple bytes, it's necessary to calculate /// the byte index based on the index of the character. fn byte_index(&self) -> usize { self.input .char_indices() .map(|(i, _)| i) .nth(self.character_index) .unwrap_or(self.input.len()) } fn delete_char(&mut self) { let is_not_cursor_leftmost = self.character_index != 0; if is_not_cursor_leftmost { // Method "remove" is not used on the saved text for deleting the selected char. // Reason: Using remove on String works on bytes instead of the chars. // Using remove would require special care because of char boundaries. let current_index = self.character_index; let from_left_to_current_index = current_index - 1; // Getting all characters before the selected character. let before_char_to_delete = self.input.chars().take(from_left_to_current_index); // Getting all characters after selected character. let after_char_to_delete = self.input.chars().skip(current_index); // Put all characters together except the selected one. // By leaving the selected one out, it is forgotten and therefore deleted. self.input = before_char_to_delete.chain(after_char_to_delete).collect(); self.move_cursor_left(); } } fn clamp_cursor(&self, new_cursor_pos: usize) -> usize { new_cursor_pos.clamp(0, self.input.chars().count()) } fn reset_cursor(&mut self) { self.character_index = 0; } fn submit_message(&mut self) { self.messages.push(self.input.clone()); self.input.clear(); self.reset_cursor(); } fn run(mut self, mut terminal: DefaultTerminal) -> Result<()> { loop { terminal.draw(|frame| self.draw(frame))?; if let Event::Key(key) = event::read()? { match self.input_mode { InputMode::Normal => match key.code { KeyCode::Char('e') => { self.input_mode = InputMode::Editing; } KeyCode::Char('q') => { return Ok(()); } _ => {} }, InputMode::Editing if key.kind == KeyEventKind::Press => match key.code { KeyCode::Enter => self.submit_message(), KeyCode::Char(to_insert) => self.enter_char(to_insert), KeyCode::Backspace => self.delete_char(), KeyCode::Left => self.move_cursor_left(), KeyCode::Right => self.move_cursor_right(), KeyCode::Esc => self.input_mode = InputMode::Normal, _ => {} }, InputMode::Editing => {} } } } } fn draw(&self, frame: &mut Frame) { let vertical = Layout::vertical([ Constraint::Length(1), Constraint::Length(3), Constraint::Min(1), ]); let [help_area, input_area, messages_area] = vertical.areas(frame.area()); let (msg, style) = match self.input_mode { InputMode::Normal => ( vec![ "Press ".into(), "q".bold(), " to exit, ".into(), "e".bold(), " to start editing.".bold(), ], Style::default().add_modifier(Modifier::RAPID_BLINK), ), InputMode::Editing => ( vec![ "Press ".into(), "Esc".bold(), " to stop editing, ".into(), "Enter".bold(), " to record the message".into(), ], Style::default(), ), }; let text = Text::from(Line::from(msg)).patch_style(style); let help_message = Paragraph::new(text); frame.render_widget(help_message, help_area); let input = Paragraph::new(self.input.as_str()) .style(match self.input_mode { InputMode::Normal => Style::default(), InputMode::Editing => Style::default().fg(Color::Yellow), }) .block(Block::bordered().title("Input")); frame.render_widget(input, input_area); match self.input_mode { // Hide the cursor. `Frame` does this by default, so we don't need to do anything here InputMode::Normal => {} // Make the cursor visible and ask ratatui to put it at the specified coordinates after // rendering #[allow(clippy::cast_possible_truncation)] InputMode::Editing => frame.set_cursor_position(Position::new( // Draw the cursor at the current position in the input field. // This position is can be controlled via the left and right arrow key input_area.x + self.character_index as u16 + 1, // Move one line down, from the border to the input line input_area.y + 1, )), } let messages: Vec = self .messages .iter() .enumerate() .map(|(i, m)| { let content = Line::from(Span::raw(format!("{i}: {m}"))); ListItem::new(content) }) .collect(); let messages = List::new(messages).block(Block::bordered().title("Messages")); frame.render_widget(messages, messages_area); } }