use criterion::{criterion_group, criterion_main, Criterion}; use rawdio::{prelude::*, Oscillator}; struct Fixture { audio_process: Box, context: Box, input_buffer: OwnedAudioBuffer, output_buffer: OwnedAudioBuffer, _oscillator: Oscillator, } impl Fixture { pub fn new() -> Self { let sample_rate = 48_000; let (mut context, process) = create_engine_with_options(EngineOptions::default().with_sample_rate(sample_rate)); let frame_count = 4096; let channel_count = 2; let frequency = 1_000.0; let oscillator = Oscillator::sine(context.as_ref(), frequency, channel_count); connect_nodes!(oscillator => "output"); context.start(); Self { audio_process: process, context, input_buffer: OwnedAudioBuffer::new(frame_count, channel_count, sample_rate), output_buffer: OwnedAudioBuffer::new(frame_count, channel_count, sample_rate), _oscillator: oscillator, } } fn process(&mut self) { self.audio_process .process(&self.input_buffer, &mut self.output_buffer); self.context.process_notifications(); } } fn oscillator_benchmarks(c: &mut Criterion) { c.benchmark_group("Oscillator"); c.bench_function("play oscillator", |b| { let mut fixture = Fixture::new(); b.iter(|| fixture.process()); }); } criterion_group!(benches, oscillator_benchmarks); criterion_main!(benches);