# cgltf **Single-file/stb-style C glTF loader and writer** [![Build Status](https://travis-ci.org/jkuhlmann/cgltf.svg?branch=master)](https://travis-ci.org/jkuhlmann/cgltf) ## Usage: Loading Loading from file: ```c #define CGLTF_IMPLEMENTATION #include "cgltf.h" cgltf_options options = {0}; cgltf_data* data = NULL; cgltf_result result = cgltf_parse_file(&options, "scene.gltf", &data); if (result == cgltf_result_success) { /* TODO make awesome stuff */ cgltf_free(data); } ``` Loading from memory: ```c #define CGLTF_IMPLEMENTATION #include "cgltf.h" void* buf; /* Pointer to glb or gltf file data */ size_t size; /* Size of the file data */ cgltf_options options = {0}; cgltf_data* data = NULL; cgltf_result result = cgltf_parse(&options, buf, size, &data); if (result == cgltf_result_success) { /* TODO make awesome stuff */ cgltf_free(data); } ``` Note that cgltf does not load the contents of extra files such as buffers or images into memory by default. You'll need to read these files yourself using URIs from `data.buffers[]` or `data.images[]` respectively. For buffer data, you can alternatively call `cgltf_load_buffers`, which will use `FILE*` APIs to open and read buffer files. **For more in-depth documentation and a description of the public interface refer to the top of the `cgltf.h` file.** ## Usage: Writing When writing glTF data, you need a valid `cgltf_data` structure that represents a valid glTF document. You can construct such a structure yourself or load it using the loader functions described above. The writer functions do not deallocate any memory. So, you either have to do it manually or call `cgltf_free()` if you got the data by loading it from a glTF document. Writing to file: ```c #define CGLTF_IMPLEMENTATION #define CGLTF_WRITE_IMPLEMENTATION #include "cgltf_write.h" cgltf_options options = {0}; cgltf_data* data = /* TODO must be valid data */; cgltf_result result = cgltf_write_file(&options, "out.gltf", data); if (result != cgltf_result_success) { /* TODO handle error */ } ``` Writing to memory: ```c #define CGLTF_IMPLEMENTATION #define CGLTF_WRITE_IMPLEMENTATION #include "cgltf_write.h" cgltf_options options = {0}; cgltf_data* data = /* TODO must be valid data */; cgltf_size size = cgltf_write(&options, NULL, 0, data); char* buf = malloc(size); cgltf_size written = cgltf_write(&options, buf, size, data); if (written != size) { /* TODO handle error */ } ``` Note that cgltf does not write the contents of extra files such as buffers or images. You'll need to write this data yourself. Writing does not yet support "extras" data. **For more in-depth documentation and a description of the public interface refer to the top of the `cgltf_write.h` file.** ## Features cgltf supports core glTF 2.0: - glb (binary files) and gltf (JSON files) - meshes (including accessors, buffer views, buffers) - materials (including textures, samplers, images) - scenes and nodes - skins - animations - cameras - morph targets - extras data cgltf also supports some glTF extensions: - KHR_lights_punctual - KHR_materials_pbrSpecularGlossiness - KHR_materials_unlit - KHR_texture_transform cgltf does **not** yet support unlisted extensions. ## Building The easiest approach is to integrate the `cgltf.h` header file into your project. If you are unfamiliar with single-file C libraries (also known as stb-style libraries), this is how it goes: 1. Include `cgltf.h` where you need the functionality. 1. Have exactly one source file that defines `CGLTF_IMPLEMENTATION` before including `cgltf.h`. 1. Use the cgltf functions as described above. Support for writing can be found in a separate file called `cgltf_write.h` (which includes `cgltf.h`). Building it works analogously using the `CGLTF_WRITE_IMPLEMENTATION` define. ## Contributing Everyone is welcome to contribute to the library. If you find any problems, you can submit them using [GitHub's issue system](https://github.com/jkuhlmann/cgltf/issues). If you want to contribute code, you should fork the project and then send a pull request. ## Dependencies None. C headers being used by implementation: ``` #include #include #include #include #include #include ``` Note, this library has a copy of the [JSMN JSON parser](https://github.com/zserge/jsmn) embedded in its source. ## Testing There is a Python script in the `test/` folder that retrieves the glTF 2.0 sample files from the glTF-Sample-Models repository (https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0) and runs the library against all gltf and glb files. Here's one way to build and run the test: cd test ; mkdir build ; cd build ; cmake .. -DCMAKE_BUILD_TYPE=Debug make -j cd .. ./test_all.py There is also a llvm-fuzz test in `fuzz/`. See http://llvm.org/docs/LibFuzzer.html for more information.