#define CGLTF_IMPLEMENTATION #include "../cgltf.h" #include int main(int argc, char** argv) { if (argc < 2) { printf("err\n"); return -1; } cgltf_options options = {0}; cgltf_data* data = NULL; cgltf_result result = cgltf_parse_file(&options, argv[1], &data); if (result == cgltf_result_success) result = cgltf_load_buffers(&options, data, argv[1]); if (result == cgltf_result_success) result = cgltf_validate(data); printf("Result: %d\n", result); if (result == cgltf_result_success) { printf("Type: %u\n", data->file_type); printf("Meshes: %lu\n", data->meshes_count); } cgltf_free(data); return result; }