# Microsoft Developer Studio Project File - Name="stb" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=stb - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "stb.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "stb.mak" CFG="stb - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "stb - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "stb - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "stb - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "VORBIS_TEST" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 !ELSEIF "$(CFG)" == "stb - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug\stb" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "VORBIS_TEST" /FR /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept # SUBTRACT LINK32 /force !ENDIF # Begin Target # Name "stb - Win32 Release" # Name "stb - Win32 Debug" # Begin Source File SOURCE=.\grid_reachability.c # End Source File # Begin Source File SOURCE=.\stb.c # End Source File # Begin Source File SOURCE=..\stb.h # End Source File # Begin Source File SOURCE=..\stb_c_lexer.h # End Source File # Begin Source File SOURCE=..\stb_connected_components.h # End Source File # Begin Source File SOURCE=..\stb_divide.h # End Source File # Begin Source File SOURCE=..\stb_ds.h # End Source File # Begin Source File SOURCE=..\stb_dxt.h # End Source File # Begin Source File SOURCE=..\stb_easy_font.h # End Source File # Begin Source File SOURCE=..\stb_herringbone_wang_tile.h # End Source File # Begin Source File SOURCE=..\stb_image.h # End Source File # Begin Source File SOURCE=..\stb_image_resize.h # End Source File # Begin Source File SOURCE=..\stb_image_write.h # End Source File # Begin Source File SOURCE=..\stb_leakcheck.h # End Source File # Begin Source File SOURCE=..\stb_malloc.h # End Source File # Begin Source File SOURCE=..\stb_perlin.h # End Source File # Begin Source File SOURCE=..\stb_pg.h # End Source File # Begin Source File SOURCE=.\stb_query.h # End Source File # Begin Source File SOURCE=..\stb_rect_pack.h # End Source File # Begin Source File SOURCE=..\stb_sprintf.h # End Source File # Begin Source File SOURCE=.\stb_static.c # End Source File # Begin Source File SOURCE=..\stb_textedit.h # End Source File # Begin Source File SOURCE=..\stb_tilemap_editor.h # End Source File # Begin Source File SOURCE=..\stb_truetype.h # End Source File # Begin Source File SOURCE=..\stb_vorbis.c # End Source File # Begin Source File SOURCE=..\stb_voxel_render.h # End Source File # Begin Source File SOURCE=..\stretchy_buffer.h # End Source File # Begin Source File SOURCE=.\stretchy_buffer_test.c # End Source File # Begin Source File SOURCE=.\test_c_compilation.c # End Source File # Begin Source File SOURCE=.\test_c_lexer.c # End Source File # Begin Source File SOURCE=.\test_ds.c # End Source File # Begin Source File SOURCE=.\test_dxt.c # End Source File # Begin Source File SOURCE=.\test_easyfont.c # End Source File # Begin Source File SOURCE=.\test_image.c # End Source File # Begin Source File SOURCE=.\test_image_write.c # End Source File # Begin Source File SOURCE=.\test_perlin.c # End Source File # Begin Source File SOURCE=.\test_sprintf.c # End Source File # Begin Source File SOURCE=.\test_truetype.c # End Source File # Begin Source File SOURCE=.\test_vorbis.c # End Source File # Begin Source File SOURCE=.\test_voxel.c # End Source File # Begin Source File SOURCE=.\textedit_sample.c # End Source File # End Target # End Project