#define TINYOBJ_LOADER_C_IMPLEMENTATION #include "../../tinyobj_loader_c.h" #include "glad.h" #include #include #include #ifdef _WIN64 #define atoll(S) _atoi64(S) #include #else #include #include #include #include #include #include #endif #ifdef __APPLE__ #include #else #include #endif #include #include "trackball.h" typedef struct { GLuint vb; int numTriangles; } DrawObject; static DrawObject gDrawObject; static int width = 768; static int height = 768; static float prevMouseX, prevMouseY; static int mouseLeftPressed; static int mouseMiddlePressed; static int mouseRightPressed; static float curr_quat[4]; static float prev_quat[4]; static float eye[3], lookat[3], up[3]; static GLFWwindow* gWindow; static void CheckErrors(const char* desc) { GLenum e = glGetError(); if (e != GL_NO_ERROR) { fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc, e, e); exit(20); } } static void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) { float v10[3]; float v20[3]; float len2; v10[0] = v1[0] - v0[0]; v10[1] = v1[1] - v0[1]; v10[2] = v1[2] - v0[2]; v20[0] = v2[0] - v0[0]; v20[1] = v2[1] - v0[1]; v20[2] = v2[2] - v0[2]; N[0] = v20[1] * v10[2] - v20[2] * v10[1]; N[1] = v20[2] * v10[0] - v20[0] * v10[2]; N[2] = v20[0] * v10[1] - v20[1] * v10[0]; len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2]; if (len2 > 0.0f) { float len = (float)sqrt((double)len2); N[0] /= len; N[1] /= len; } } static const char* mmap_file(size_t* len, const char* filename) { #ifdef _WIN64 HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL); assert(file != INVALID_HANDLE_VALUE); HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL); assert(fileMapping != INVALID_HANDLE_VALUE); LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0); auto fileMapViewChar = (const char*)fileMapView; assert(fileMapView != NULL); #else FILE* f; long file_size; struct stat sb; char* p; int fd; (*len) = 0; f = fopen(filename, "r"); fseek(f, 0, SEEK_END); file_size = ftell(f); fclose(f); fd = open(filename, O_RDONLY); if (fd == -1) { perror("open"); return NULL; } if (fstat(fd, &sb) == -1) { perror("fstat"); return NULL; } if (!S_ISREG(sb.st_mode)) { fprintf(stderr, "%s is not a file\n", "lineitem.tbl"); return NULL; } p = (char*)mmap(0, (size_t)file_size, PROT_READ, MAP_SHARED, fd, 0); if (p == MAP_FAILED) { perror("mmap"); return NULL; } if (close(fd) == -1) { perror("close"); return NULL; } (*len) = (size_t)file_size; return p; #endif } static const char* get_file_data(size_t* len, const char* filename) { const char* ext = strrchr(filename, '.'); size_t data_len = 0; const char* data = NULL; if (strcmp(ext, ".gz") == 0) { assert(0); /* todo */ } else { data = mmap_file(&data_len, filename); } (*len) = data_len; return data; } static int LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename) { tinyobj_attrib_t attrib; tinyobj_shape_t* shapes = NULL; size_t num_shapes; tinyobj_material_t* materials = NULL; size_t num_materials; size_t data_len = 0; const char* data = get_file_data(&data_len, filename); if (data == NULL) { exit(-1); /* return 0; */ } printf("filesize: %d\n", (int)data_len); { unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; int ret = tinyobj_parse_obj(&attrib, &shapes, &num_shapes, &materials, &num_materials, data, data_len, flags); if (ret != TINYOBJ_SUCCESS) { return 0; } printf("# of shapes = %d\n", (int)num_shapes); printf("# of materials = %d\n", (int)num_materials); /* { int i; for (i = 0; i < num_shapes; i++) { printf("shape[%d] name = %s\n", i, shapes[i].name); } } */ } bmin[0] = bmin[1] = bmin[2] = FLT_MAX; bmax[0] = bmax[1] = bmax[2] = -FLT_MAX; { DrawObject o; float* vb; /* std::vector vb; // */ size_t face_offset = 0; size_t i; /* Assume triangulated face. */ size_t num_triangles = attrib.num_face_num_verts; size_t stride = 9; /* 9 = pos(3float), normal(3float), color(3float) */ vb = (float*)malloc(sizeof(float) * stride * num_triangles * 3); for (i = 0; i < attrib.num_face_num_verts; i++) { size_t f; assert(attrib.face_num_verts[i] % 3 == 0); /* assume all triangle faces. */ for (f = 0; f < (size_t)attrib.face_num_verts[i] / 3; f++) { size_t k; float v[3][3]; float n[3][3]; float c[3]; float len2; tinyobj_vertex_index_t idx0 = attrib.faces[face_offset + 3 * f + 0]; tinyobj_vertex_index_t idx1 = attrib.faces[face_offset + 3 * f + 1]; tinyobj_vertex_index_t idx2 = attrib.faces[face_offset + 3 * f + 2]; for (k = 0; k < 3; k++) { int f0 = idx0.v_idx; int f1 = idx1.v_idx; int f2 = idx2.v_idx; assert(f0 >= 0); assert(f1 >= 0); assert(f2 >= 0); v[0][k] = attrib.vertices[3 * (size_t)f0 + k]; v[1][k] = attrib.vertices[3 * (size_t)f1 + k]; v[2][k] = attrib.vertices[3 * (size_t)f2 + k]; bmin[k] = (v[0][k] < bmin[k]) ? v[0][k] : bmin[k]; bmin[k] = (v[1][k] < bmin[k]) ? v[1][k] : bmin[k]; bmin[k] = (v[2][k] < bmin[k]) ? v[2][k] : bmin[k]; bmax[k] = (v[0][k] > bmax[k]) ? v[0][k] : bmax[k]; bmax[k] = (v[1][k] > bmax[k]) ? v[1][k] : bmax[k]; bmax[k] = (v[2][k] > bmax[k]) ? v[2][k] : bmax[k]; } if (attrib.num_normals > 0) { int f0 = idx0.vn_idx; int f1 = idx1.vn_idx; int f2 = idx2.vn_idx; if (f0 >= 0 && f1 >= 0 && f2 >= 0) { assert(f0 < (int)attrib.num_normals); assert(f1 < (int)attrib.num_normals); assert(f2 < (int)attrib.num_normals); for (k = 0; k < 3; k++) { n[0][k] = attrib.normals[3 * (size_t)f0 + k]; n[1][k] = attrib.normals[3 * (size_t)f1 + k]; n[2][k] = attrib.normals[3 * (size_t)f2 + k]; } } else { /* normal index is not defined for this face */ /* compute geometric normal */ CalcNormal(n[0], v[0], v[1], v[2]); n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2]; n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2]; } } else { /* compute geometric normal */ CalcNormal(n[0], v[0], v[1], v[2]); n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2]; n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2]; } for (k = 0; k < 3; k++) { vb[(3 * i + k) * stride + 0] = v[k][0]; vb[(3 * i + k) * stride + 1] = v[k][1]; vb[(3 * i + k) * stride + 2] = v[k][2]; vb[(3 * i + k) * stride + 3] = n[k][0]; vb[(3 * i + k) * stride + 4] = n[k][1]; vb[(3 * i + k) * stride + 5] = n[k][2]; /* Use normal as color. */ c[0] = n[k][0]; c[1] = n[k][1]; c[2] = n[k][2]; len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2]; if (len2 > 0.0f) { float len = (float)sqrt((double)len2); c[0] /= len; c[1] /= len; c[2] /= len; } vb[(3 * i + k) * stride + 6] = (c[0] * 0.5f + 0.5f); vb[(3 * i + k) * stride + 7] = (c[1] * 0.5f + 0.5f); vb[(3 * i + k) * stride + 8] = (c[2] * 0.5f + 0.5f); } } face_offset += (size_t)attrib.face_num_verts[i]; } o.vb = 0; o.numTriangles = 0; if (num_triangles > 0) { glGenBuffers(1, &o.vb); glBindBuffer(GL_ARRAY_BUFFER, o.vb); glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(num_triangles * 3 * stride * sizeof(float)), vb, GL_STATIC_DRAW); o.numTriangles = (int)num_triangles; } free(vb); gDrawObject = o; } printf("bmin = %f, %f, %f\n", (double)bmin[0], (double)bmin[1], (double)bmin[2]); printf("bmax = %f, %f, %f\n", (double)bmax[0], (double)bmax[1], (double)bmax[2]); tinyobj_attrib_free(&attrib); tinyobj_shapes_free(shapes, num_shapes); tinyobj_materials_free(materials, num_materials); return 1; } static void reshapeFunc(GLFWwindow* window, int w, int h) { int fb_w, fb_h; glfwGetFramebufferSize(window, &fb_w, &fb_h); glViewport(0, 0, fb_w, fb_h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (GLdouble)w / (GLdouble)h, (GLdouble)0.01f, (GLdouble)100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); width = w; height = h; } static void keyboardFunc(GLFWwindow* window, int key, int scancode, int action, int mods) { (void)window; (void)scancode; (void)mods; if (action == GLFW_PRESS || action == GLFW_REPEAT) { /* Move camera */ float mv_x = 0, mv_y = 0, mv_z = 0; if (key == GLFW_KEY_K) mv_x += 1; else if (key == GLFW_KEY_J) mv_x += -1; else if (key == GLFW_KEY_L) mv_y += 1; else if (key == GLFW_KEY_H) mv_y += -1; else if (key == GLFW_KEY_P) mv_z += 1; else if (key == GLFW_KEY_N) mv_z += -1; if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE); } } static void clickFunc(GLFWwindow* window, int button, int action, int mods) { (void)window; (void)mods; if (button == GLFW_MOUSE_BUTTON_LEFT) { if (action == GLFW_PRESS) { mouseLeftPressed = 1; trackball(prev_quat, 0.0, 0.0, 0.0, 0.0); } else if (action == GLFW_RELEASE) { mouseLeftPressed = 0; } } if (button == GLFW_MOUSE_BUTTON_RIGHT) { if (action == GLFW_PRESS) { mouseRightPressed = 1; } else if (action == GLFW_RELEASE) { mouseRightPressed = 0; } } if (button == GLFW_MOUSE_BUTTON_MIDDLE) { if (action == GLFW_PRESS) { mouseMiddlePressed = 1; } else if (action == GLFW_RELEASE) { mouseMiddlePressed = 0; } } } static void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y) { float rotScale = 1.0f; float transScale = 2.0f; (void)window; if (mouseLeftPressed) { trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width, rotScale * (height - 2.0f * prevMouseY) / (float)height, rotScale * (2.0f * (float)mouse_x - width) / (float)width, rotScale * (height - 2.0f * (float)mouse_y) / (float)height); add_quats(prev_quat, curr_quat, curr_quat); } else if (mouseMiddlePressed) { eye[0] -= transScale * ((float)mouse_x - prevMouseX) / (float)width; lookat[0] -= transScale * ((float)mouse_x - prevMouseX) / (float)width; eye[1] += transScale * ((float)mouse_y - prevMouseY) / (float)height; lookat[1] += transScale * ((float)mouse_y - prevMouseY) / (float)height; } else if (mouseRightPressed) { eye[2] += transScale * ((float)mouse_y - prevMouseY) / (float)height; lookat[2] += transScale * ((float)mouse_y - prevMouseY) / (float)height; } prevMouseX = (float)mouse_x; prevMouseY = (float)mouse_y; } static void Draw(const DrawObject* draw_object) { glPolygonMode(GL_FRONT, GL_FILL); glPolygonMode(GL_BACK, GL_FILL); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.0, 1.0); glColor3f(1.0f, 1.0f, 1.0f); if (draw_object->vb >= 1) { glBindBuffer(GL_ARRAY_BUFFER, draw_object->vb); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 36, (const void*)0); glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float) * 3)); glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float) * 6)); glDrawArrays(GL_TRIANGLES, 0, 3 * draw_object->numTriangles); CheckErrors("drawarrays"); } /* draw wireframe */ glDisable(GL_POLYGON_OFFSET_FILL); glPolygonMode(GL_FRONT, GL_LINE); glPolygonMode(GL_BACK, GL_LINE); glColor3f(0.0f, 0.0f, 0.4f); if (draw_object->vb >= 1) { glBindBuffer(GL_ARRAY_BUFFER, draw_object->vb); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glVertexPointer(3, GL_FLOAT, 36, (const void*)0); glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float) * 3)); glDrawArrays(GL_TRIANGLES, 0, 3 * draw_object->numTriangles); CheckErrors("drawarrays"); } } static void Init() { trackball(curr_quat, 0, 0, 0, 0); eye[0] = 0.0f; eye[1] = 0.0f; eye[2] = 3.0f; lookat[0] = 0.0f; lookat[1] = 0.0f; lookat[2] = 0.0f; up[0] = 0.0f; up[1] = 1.0f; up[2] = 0.0f; } int main(int argc, char** argv) { if (argc < 2) { fprintf(stderr, "Needs input.obj\n"); return 0; } Init(); printf("Initialize GLFW...\n"); if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW.\n"); return -1; } gWindow = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL); if (gWindow == NULL) { fprintf(stderr, "Failed to open GLFW window.\n"); glfwTerminate(); return 1; } glfwSwapInterval(1); glfwSetWindowSizeCallback(gWindow, reshapeFunc); glfwSetKeyCallback(gWindow, keyboardFunc); glfwSetMouseButtonCallback(gWindow, clickFunc); glfwSetCursorPosCallback(gWindow, motionFunc); glfwMakeContextCurrent(gWindow); if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) { fprintf(stderr, "Failed to initialize GLAD.\n"); return -1; } reshapeFunc(gWindow, width, height); { float bmin[3], bmax[3]; float maxExtent; if (0 == LoadObjAndConvert(bmin, bmax, argv[1])) { printf("failed to load & conv\n"); return -1; } maxExtent = 0.5f * (bmax[0] - bmin[0]); if (maxExtent < 0.5f * (bmax[1] - bmin[1])) { maxExtent = 0.5f * (bmax[1] - bmin[1]); } if (maxExtent < 0.5f * (bmax[2] - bmin[2])) { maxExtent = 0.5f * (bmax[2] - bmin[2]); } while (glfwWindowShouldClose(gWindow) == GL_FALSE) { GLfloat mat[4][4]; glfwPollEvents(); glClearColor(0.1f, 0.2f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt((GLdouble)eye[0], (GLdouble)eye[1], (GLdouble)eye[2], (GLdouble)lookat[0], (GLdouble)lookat[1], (GLdouble)lookat[2], (GLdouble)up[0], (GLdouble)up[1], (GLdouble)up[2]); build_rotmatrix(mat, curr_quat); glMultMatrixf(&mat[0][0]); /* Fit to -1, 1 */ glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent); /* Centerize object. */ glTranslatef(-0.5f * (bmax[0] + bmin[0]), -0.5f * (bmax[1] + bmin[1]), -0.5f * (bmax[2] + bmin[2])); Draw(&gDrawObject); glfwSwapBuffers(gWindow); } } glfwTerminate(); return 0; }