/******************************************************************************************* * * rPBR [shader] - Bidirectional reflectance distribution function vertex shader * * Copyright (c) 2017 Victor Fisac * **********************************************************************************************/ #version 330 // Input vertex attributes in vec3 vertexPosition; in vec2 vertexTexCoord; // Output vertex attributes (to fragment shader) out vec2 fragTexCoord; void main() { // Calculate fragment position based on model transformations fragTexCoord = vertexTexCoord; // Calculate final vertex position gl_Position = vec4(vertexPosition, 1.0); }