//! A reproduction of the example from the MutatorMath repo. use nalgebra::DVector; use rbf_interp::{Basis, Scatter}; const SAMPLES: &[([usize; 2], [u8; 3])] = &[ ([11, 0], [128, 128, 128]), ([14, 2], [0, 0, 127]), ([6, 6], [51, 51, 51]), ([9, 6], [0, 0, 127]), ([12, 6], [129, 63, 0]), ([6, 8], [51, 51, 51]), ([14, 16], [129, 63, 0]), ]; fn main() { let locs = SAMPLES .iter() .map(|(loc, _color)| DVector::from_vec(vec![loc[0] as f64 + 0.5, loc[1] as f64 + 0.5])) .collect::>(); let colors = SAMPLES .iter() .map(|(_loc, color)| { DVector::from_vec(vec![color[0] as f64, color[1] as f64, color[2] as f64]) }) .collect::>(); let scatter = Scatter::create(locs, colors, Basis::PolyHarmonic(2), 2); let width = 460; let height = 460; // Just output ASCII PPM so we don't need to depend on image coders. println!("P3"); println!("{} {}", width, height); println!("255"); for y in 0..height { for x in 0..width { let u = ((x as f64) * 0.05).floor(); let v = ((y as f64) * 0.05).floor(); let interp = scatter.eval(DVector::from_vec(vec![u, v])); let r = interp[0].round().max(0.0).min(255.0) as u8; let g = interp[1].round().max(0.0).min(255.0) as u8; let b = interp[2].round().max(0.0).min(255.0) as u8; println!("{} {} {}", r, g, b); } } }