/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCOBJECT_H__ #define __CCOBJECT_H__ #include "CCDataVisitor.h" #include "ccMacros.h" #ifdef EMSCRIPTEN #include #endif // EMSCRIPTEN RT_ADD( class DS_Dictionary; ) NS_CC_BEGIN /** * @addtogroup base_nodes * @{ */ RT_ADD( typedef enum { } CCObjectType; ) class CCZone; class CCObject; class CCNode; class CCEvent; /** * @js NA * @lua NA */ class CC_DLL CCCopying { public: virtual CCObject* copyWithZone(CCZone* pZone); }; /** * @js NA */ class CC_DLL CCObject : public CCCopying { public: // object id, CCScriptSupport need public m_uID unsigned int m_uID; // Lua reference id int m_nLuaID; protected: // the object's tag RT_ADD( int m_nTag; ) // count of references unsigned int m_uReference; // count of autorelease unsigned int m_uAutoReleaseCount; RT_ADD( int m_eObjType; int m_nUnknown; ) public: CCObject(void); RT_ADD( CCObject(const CCObject&); ) /** * @lua NA */ virtual ~CCObject(void); RT_ADD( CCObject& operator=(const CCObject&); ) void release(void); void retain(void); CCObject* autorelease(void); CCObject* copy(void); bool isSingleReference(void) const; unsigned int retainCount(void) const; virtual bool isEqual(const CCObject* pObject); virtual void acceptVisitor(CCDataVisitor &visitor); virtual void update(float dt) {CC_UNUSED_PARAM(dt);}; RT_ADD( virtual void encodeWithCoder(DS_Dictionary*); static CCObject* createWithCoder(DS_Dictionary*); virtual bool canEncode(); CCObjectType getObjType() const; virtual int getTag() const; virtual void setTag(int nTag); void setObjType(CCObjectType); //i have no idea if vtable function order matters so ) friend class CCAutoreleasePool; }; typedef void (CCObject::*SEL_SCHEDULE)(float); typedef void (CCObject::*SEL_CallFunc)(); typedef void (CCObject::*SEL_CallFuncN)(CCNode*); typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*); typedef void (CCObject::*SEL_CallFuncO)(CCObject*); typedef void (CCObject::*SEL_MenuHandler)(CCObject*); typedef void (CCObject::*SEL_EventHandler)(CCEvent*); typedef int (CCObject::*SEL_Compare)(CCObject*); #define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR) #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR) #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR) #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR) #define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR) #define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR) #define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR) #define compare_selector(_SELECTOR) (SEL_Compare)(&_SELECTOR) // end of base_nodes group /// @} NS_CC_END #endif // __CCOBJECT_H__