/* * cocos2d for iPhone: http://www.cocos2d-iphone.org * * Copyright (c) 2011 Ricardo Quesada * Copyright (c) 2012 Zynga Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ " \n\ attribute vec4 a_position; \n\ attribute vec2 a_texCoord; \n\ attribute vec4 a_color; \n\ \n\ #ifdef GL_ES \n\ varying lowp vec4 v_fragmentColor; \n\ varying mediump vec2 v_texCoord; \n\ #else \n\ varying vec4 v_fragmentColor; \n\ varying vec2 v_texCoord; \n\ #endif \n\ \n\ void main() \n\ { \n\ gl_Position = CC_MVPMatrix * a_position; \n\ v_fragmentColor = a_color; \n\ v_texCoord = a_texCoord; \n\ } \n\ ";