#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #define _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #include "CCNodeLoader.h" NS_CC_EXT_BEGIN /* Forward declaration. */ class CCBReader; /** * @js NA * @lua NA */ class CCParticleSystemQuadLoader : public CCNodeLoader { public: virtual ~CCParticleSystemQuadLoader() {}; CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCParticleSystemQuadLoader, loader); protected: CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(CCParticleSystemQuad); virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * pCCBReader); virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCPoint pPoint, CCBReader * pCCBReader); virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float pFloat, CCBReader * pCCBReader); virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int pInteger, CCBReader * pCCBReader); virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * pCCBReader); virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor4F * pCCColor4FVar, CCBReader * pCCBReader); virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc pCCBlendFunc, CCBReader * pCCBReader); virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCTexture2D * pCCTexture2D, CCBReader * pCCBReader); }; NS_CC_EXT_END #endif