/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_REGIONATTACHMENT_H_ #define SPINE_REGIONATTACHMENT_H_ #include #include #include namespace cocos2d { namespace extension { typedef enum { VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4 } VertexIndex; typedef struct RegionAttachment RegionAttachment; struct RegionAttachment { Attachment super; float x, y, scaleX, scaleY, rotation, width, height; void* rendererObject; int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */ int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */ int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */ float offset[8]; float uvs[8]; }; RegionAttachment* RegionAttachment_create (const char* name); void RegionAttachment_setUVs (RegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate); void RegionAttachment_updateOffset (RegionAttachment* self); void RegionAttachment_computeVertices (RegionAttachment* self, float x, float y, Bone* bone, float* vertices); }} // namespace cocos2d { namespace extension { #endif /* SPINE_REGIONATTACHMENT_H_ */