/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_SKIN_H_ #define SPINE_SKIN_H_ #include namespace cocos2d { namespace extension { struct Skeleton; typedef struct { const char* const name; } Skin; Skin* Skin_create (const char* name); void Skin_dispose (Skin* self); /* The Skin owns the attachment. */ void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment); /* Returns 0 if the attachment was not found. */ Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name); /* Returns 0 if the slot or attachment was not found. */ const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex); /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */ void Skin_attachAll (const Skin* self, struct Skeleton* skeleton, const Skin* oldSkin); }} // namespace cocos2d { namespace extension { #endif /* SPINE_SKIN_H_ */