# reactive-messaging Provides `Stream`-based reactive client/server communications focused on high performance -- through sockets, shared mem IPCs and other goodies -- async-powered by `Tokio`. The distinct features of this library are: - a thorough protocol modeling, with the help of Rust's powerful `enum`s; - ease of logic decoupling by using reactive `Stream`s for the client / server logic; - the main network loop for both client & server is fully optimized; - const-time (yet powerful) configurations, to achieve the most performance possible; - zero-cost retrying strategies & dropping the connection vs ignoring on errors through const time configs & the `keen-retry` lib - for version 1: only textual socket protocols are supported by now -- binary & shared mem IPCs to be added later; # Taste it Take a look at the ping-pong game in `example/`, which shows some nice patterns on how to use this library: - How the ping-pong game logic is shared among the client and server; - How the protocol is modeled; - How to work with server-side sessions; - How decoupled and testable those pieces are; - How straight-forward it is to create flexible server & client applications once the processors are complete. # beta status The API has been stabilized -- new features yet to be added for v1.0: - allow reactive processors to produce all combinations of fallible/non-fallible & futures/non-futures for responsive & unresponsive logic processors (currently, only `Stream`s of non-fallible & non-future items are allowed) - better docs - clean the code for the ping-pong example and the recommended patterns for using this lib