var i_position_1: vec4; var i_coords0_1: vec2; var i_color_1: vec4; var i_material_1: u32; fn main_1() { return; } [[stage(fragment)]] fn main([[location(0)]] i_position: vec4, [[location(1)]] i_coords0_: vec2, [[location(2)]] i_color: vec4, [[location(3)]] i_material: u32) { i_position_1 = i_position; i_coords0_1 = i_coords0_; i_color_1 = i_color; i_material_1 = i_material; main_1(); }