# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://code.plopgrizzly.com/semver/). ## [0.6.1] - 2020-07-28 ### Changed - Update version of `png_pong` used ### Fixed - Widths that aren't 4096 not working ## [0.6.0] - 2020-07-13 ### Changed - Work with the newest version of Cala (v0.8.0) ## [0.5.0] - 2019-10-24 ### Added - Tint support ## Changed - "Instances" are renamed to "Groups" - Shaders & Texture Coordinates are simplified, now ## [0.4.1] - 2019-08-03 ### Changed - Update to png\_pong 0.0.2. ## [0.4.0] - 2019-08-02 ### Added - Texture atlas generation, with mipmap support. - Camera matrix in shader. ### Changed - Use rerun if changed in build script for faster build times. - Instance ID in shaders is now 32 bits instead of 16. ## [0.3.0] - 2019-07-07 ### Added - Can now generate GLSL shaders for use with [window](https://crates.io/crates/window), [barg](https://crates.io/crates/barg) or [cala](https://crates.io/crates/cala) crates using `generate()`. ### Changed - Old API is now being phased out in place of new `generate()` function. ## [0.2.1] - 2017-05-13 ### Changed - Upgraded versions of dependencies. ## [0.2.0] - 2017-06-05 ### Added - TOML parsing support for the crate. ## [0.1.0] - 2017-05-28 ### Added - `generate()` function for grabbing files from `res` folder and including with `include_bytes()`.