# reusable-id-pool A pool for RAII IDs. This crate provides two structs, `ReusableIdPool` and `ReusableIdPoolManual`. ## Example ```rust use reusable_id_pool::ReusableIdPool; let reusable_id_pool = ReusableIdPool::new(); let id = reusable_id_pool.allocate(); // Do something with the `id`, like move it into a struct. It will be returned // to the pool when it is dropped. ``` ## ReusableIdPool A `std`-only struct that hands out `ArcId`s, which are opaque to the user. To assign an ID to multiple things, use `ArcId::clone(&id)` (uses `Arc::clone` under the hood) to get further instances of the ID. They compare (`PartialEq`) as equal. An ID is released by dropping — when all its `ArcId`s are dropped. `ArcId` drop is constant time (decrementing a reference count, or appending to a free list for the final one). ## ReusableIdPoolManual A struct that hands out `u64` IDs. This should be used instead of `ReusableIdPool` when the ID needs to be serialised, for example over a binary ABI, as `nushift-core` needs to do. The IDs must be manually returned to the pool. `#![no_std]` is supported for `ReusableIdPoolManual` (set `default-features = false` if this is required), but `alloc` is required. ## Time complexity `ReusableIdPool` (`std`-only): Allocate: O(1)\ Release: O(1) `ReusableIdPoolManual` (`std`): Allocate: O(1)\ Release: O(1) `ReusableIdPoolManual` (`#![no_std]`): Allocate: O(log n)\ Release: O(log n) The `id-pool` crate has more functionality than `ReusableIdPoolManual`, is always `#![no_std]`, and has O(1) allocate and O(log n) release, so it probably should be used instead of `ReusableIdPoolManual` for this case.