#[path = "support/macros.rs"] #[macro_use] mod macros; mod support; use criterion::{criterion_group, criterion_main, Criterion}; use glam::Mat4; use std::ops::Mul; use support::*; bench_unop!( mat4_transpose, "mat4 transpose", op => transpose, from => random_srt_mat4 ); bench_unop!( mat4_determinant, "mat4 determinant", op => determinant, from => random_srt_mat4 ); bench_unop!( mat4_inverse, "mat4 inverse", op => inverse, from => random_srt_mat4 ); bench_binop!( mat4_mul_vec4, "mat4 mul vec4", op => mul, from1 => random_srt_mat4, from2 => random_vec4 ); bench_binop!( mat4_transform_point3, "mat4 transform point3", op => transform_point3, from1 => random_srt_mat4, from2 => random_vec3 ); bench_binop!( mat4_transform_vector3, "mat4 transform vector3", op => transform_vector3, from1 => random_srt_mat4, from2 => random_vec3 ); bench_binop!( mat4_transform_point3a, "mat4 transform point3a", op => transform_point3a, from1 => random_srt_mat4, from2 => random_vec3a ); bench_binop!( mat4_transform_vector3a, "mat4 transform vector3a", op => transform_vector3a, from1 => random_srt_mat4, from2 => random_vec3a ); bench_binop!( mat4_mul_mat4, "mat4 mul mat4", op => mul, from => random_srt_mat4 ); bench_from_ypr!( mat4_from_ypr, "mat4 from ypr", ty => Mat4 ); pub fn mat4_from_srt(c: &mut Criterion) { use glam::{Quat, Vec3}; const SIZE: usize = 1 << 13; let mut rng = support::PCG32::default(); let inputs = criterion::black_box( (0..SIZE) .map(|_| { ( random_nonzero_vec3(&mut rng), random_quat(&mut rng), random_vec3(&mut rng), ) }) .collect::>(), ); let mut outputs = vec![Mat4::default(); SIZE]; let mut i = 0; c.bench_function("mat4 from srt", |b| { b.iter(|| { i = (i + 1) & (SIZE - 1); unsafe { let data = inputs.get_unchecked(i); *outputs.get_unchecked_mut(i) = Mat4::from_scale_rotation_translation(data.0, data.1, data.2) } }) }); } criterion_group!( benches, mat4_determinant, mat4_from_srt, mat4_from_ypr, mat4_inverse, mat4_mul_mat4, mat4_mul_vec4, mat4_transform_point3, mat4_transform_point3a, mat4_transform_vector3, mat4_transform_vector3a, mat4_transpose, ); criterion_main!(benches);