#version 450 layout(location = 0) in vec2 UV; layout(location = 0) out vec4 OutColor; layout(set = 0, binding = 0) uniform texture2D Texture; layout(set = 0, binding = 1) uniform sampler Sampler; void main() { OutColor = textureLod(sampler2D(Texture, Sampler), UV, 0.0); }