[package] name = "rg3d-sound" version = "0.26.0" authors = ["Dmitry Stepanov "] edition = "2021" license = "MIT" description = "Sound library for games." keywords = ["sound", "game", "hrtf", "binaural", "reverb"] categories = ["game-development", "multimedia::audio"] include = ["/src/**/*", "/Cargo.toml", "/LICENSE", "/README.md", "/examples/*"] homepage = "https://rg3d.rs" documentation = "https://docs.rs/rg3d-sound" repository = "https://github.com/mrDIMAS/rg3d" readme = "README.md" resolver = "2" rust-version = "1.56" [dependencies] rg3d-core = { path = "../rg3d-core", version = "0.19.0" } rg3d-resource = { path = "../rg3d-resource", version = "0.3.0" } lewton = "0.10.2" hrtf = "0.7.0" hound = "3.4.0" [target.'cfg(target_os = "windows")'.dependencies] winapi = {version = "0.3.9", features = ["minwindef", "winnt", "windef", "winuser", "dsound", "synchapi", "winbase" ] } [target.'cfg(target_os = "linux")'.dependencies] alsa-sys = { version = "0.3.1" } [target.'cfg(target_os = "macos")'.dependencies] coreaudio-sys = { version = "0.2.8" } core-foundation-sys = { version = "0.8.2" } [features] enable_profiler = ["rg3d-core/enable_profiler"]