% Diamond.tiles % tile edges matches {{N E S W}*} num tile types=7 num binding types=6 tile edges={ {0 1 0 0} (blue) % 1. Seed {3 2 6 1} (white) % 2. Even middle row {0 1 0 2} (red) % 3, Odd middle row {0 0 0 2} [.1] (purple) % 4. Middle row cap {0 4 3 5} (orange) % 5. Protruding top {3 5 6 4} (grey) % 6. Filler {6 4 0 5} (cyan) % 7. Protruding bottom } binding strengths={2 2 2 1 1 2} T=2 size=64 block=8 seed=32,1,1