/* * Copyright (C) 2017 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ syntax = "proto3"; package gz.msgs; option java_package = "com.gz.msgs"; option java_outer_classname = "LightProtos"; /// \ingroup gz.msgs /// \interface Light /// \brief Message for a light import "gz/msgs/header.proto"; import "gz/msgs/pose.proto"; import "gz/msgs/vector3d.proto"; import "gz/msgs/color.proto"; message Light { /// \brief Optional header data Header header = 1; string name = 2; enum LightType { POINT = 0; SPOT = 1; DIRECTIONAL = 2; } LightType type = 3; Pose pose = 4; Color diffuse = 5; Color specular = 6; float attenuation_constant = 7; float attenuation_linear = 8; float attenuation_quadratic = 9; Vector3d direction = 10; float range = 11; bool cast_shadows = 12; float spot_inner_angle = 13; float spot_outer_angle = 14; float spot_falloff = 15; /// \brief Unique id of the light uint32 id = 16; /// \brief Unique id of light's parent uint32 parent_id = 17; /// \brief light intensity float intensity = 18; /// \brief is the light on or off /// true is off, otherwise is on bool is_light_off = 19; /// \brief Set if the visual of the light /// is visible, true is visible, /// otherwise is invisible bool visualize_visual = 20; }