// Copyright 2024 RISC Zero, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once /// \file /// Defines the core finite field data type, Fp, and some free functions on the type. #include #include #include namespace risc0 { /// The Fp class is an element of the finite field F_p, where P is the prime number 15*2^27 + 1. /// Put another way, Fp is basically integer arithmetic modulo P. /// /// The 'Fp' datatype is the core type of all of the operations done within the zero knowledge /// proofs, and is smallest 'addressable' datatype, and the base type of which all composite types /// are built. In many ways, one can imagine it as the word size of a very strange architecture. /// /// This specific prime P was chosen to: /// - Be less than 2^31 so that it fits within a 32 bit word and doesn't overflow on addition. /// - Otherwise have as large a power of 2 in the factors of P-1 as possible. /// /// This last property is useful for number theoretical transforms (the fast fourier transform /// equivalent on finite fields). See NTT.h for details. /// /// The Fp class wraps all the standard arithmetic operations to make the finite field elements look /// basically like ordinary numbers (which they mostly are). class Fp { public: /// The value of P, the modulus of Fp. static constexpr uint32_t P = 15 * (uint32_t(1) << 27) + 1; static constexpr uint32_t M = 0x88000001; static constexpr uint32_t R2 = 1172168163; private: // The actual value, always < P. uint32_t val; // We make 'impls' of the core ops which all the other uses call. This is done to allow for // tweaking of the implementation later, for example switching to montgomery representation or // doing inline assembly or some crazy CUDA stuff. // Add two numbers static constexpr inline uint32_t add(uint32_t a, uint32_t b) { uint32_t r = a + b; return (r >= P ? r - P : r); } // Subtract two numbers static constexpr inline uint32_t sub(uint32_t a, uint32_t b) { uint32_t r = a - b; return (r > P ? r + P : r); } // Multiply two numbers static constexpr inline uint32_t mul(uint32_t a, uint32_t b) { uint64_t o64 = uint64_t(a) * uint64_t(b); uint32_t low = -uint32_t(o64); uint32_t red = M * low; o64 += uint64_t(red) * uint64_t(P); uint32_t ret = o64 >> 32; return (ret >= P ? ret - P : ret); } // Encode / Decode static constexpr inline uint32_t encode(uint32_t a) { return mul(R2, a); } static constexpr inline uint32_t decode(uint32_t a) { return mul(1, a); } // A private constructor that take the 'internal' form. constexpr inline Fp(uint32_t val, bool /*ignore*/) : val(val) {} public: /// Default constructor, sets value to 0. constexpr inline Fp() : val(0) {} /// Construct an FP from a uint32_t, wrap if needed constexpr inline Fp(uint32_t val) : val(encode(val)) {} /// Convert to a uint32_t constexpr inline uint32_t asUInt32() const { return decode(val); } /// Return the underlying value constexpr inline uint32_t asRaw() const { return val; } /// Get the largest value, basically P - 1. static constexpr inline Fp maxVal() { return P - 1; } /// Get an 'invalid' Fp value static constexpr inline Fp invalid() { return Fp(0xfffffffful, true); } // Implement all the various overloads constexpr inline Fp operator+(Fp rhs) const { return Fp(add(val, rhs.val), true); } constexpr inline Fp operator-() const { return Fp(sub(0, val), true); } constexpr inline Fp operator-(Fp rhs) const { return Fp(sub(val, rhs.val), true); } constexpr inline Fp operator*(Fp rhs) const { return Fp(mul(val, rhs.val), true); } constexpr inline Fp operator+=(Fp rhs) { val = add(val, rhs.val); return *this; } constexpr inline Fp operator-=(Fp rhs) { val = sub(val, rhs.val); return *this; } constexpr inline Fp operator*=(Fp rhs) { val = mul(val, rhs.val); return *this; } constexpr inline bool operator==(Fp rhs) const { return val == rhs.val; } constexpr inline bool operator!=(Fp rhs) const { return val != rhs.val; } constexpr inline bool operator<(Fp rhs) const { return decode(val) < decode(rhs.val); } constexpr inline bool operator<=(Fp rhs) const { return decode(val) <= decode(rhs.val); } constexpr inline bool operator>(Fp rhs) const { return decode(val) > decode(rhs.val); } constexpr inline bool operator>=(Fp rhs) const { return decode(val) >= decode(rhs.val); } // Post-inc/dec constexpr inline Fp operator++(int) { Fp r = *this; val = add(val, encode(1)); return r; } constexpr inline Fp operator--(int) { Fp r = *this; val = sub(val, encode(1)); return r; } // Pre-inc/dec constexpr inline Fp operator++() { val = add(val, encode(1)); return *this; } constexpr inline Fp operator--() { val = sub(val, encode(1)); return *this; } }; /// Raise an value to a power constexpr inline Fp pow(Fp x, size_t n) { Fp tot = 1; while (n != 0) { if (n % 2 == 1) { tot *= x; } n = n / 2; x *= x; } return tot; } /// Compute the multiplicative inverse of x, or `1/x` in finite field terms. Since `x^(P-1) == 1 /// (mod P)` for any x != 0 (as a consequence of Fermat's little theorem), it follows that `x * /// x^(P-2) == 1 (mod P)` for x != 0. That is, `x^(P-2)` is the multiplicative inverse of x. /// Computed this way, the 'inverse' of zero comes out as zero, which is convenient in many cases, so /// we leave it. constexpr inline Fp inv(Fp x) { return pow(x, Fp::P - 2); } } // namespace risc0