#![allow(deprecated)] use std::fs; use roblox_install::RobloxStudio; #[cfg(target_os = "windows")] #[test] fn test_windows() { let studio = RobloxStudio::locate().unwrap(); assert!(studio.root_path().to_string_lossy().contains("Roblox")); assert!(studio .built_in_plugins_path() .to_string_lossy() .contains("BuiltInPlugins")); assert!(studio.plugins_path().to_string_lossy().contains("Plugins")); assert!(studio .application_path() .to_string_lossy() .contains("RobloxStudioBeta.exe")); let content = studio.content_path(); let meta = fs::metadata(&content).unwrap(); assert!(meta.is_dir()); assert!(content.to_string_lossy().contains("content")); } #[cfg(target_os = "macos")] #[test] fn test_macos() { let studio = RobloxStudio::locate().unwrap(); assert!(studio .root_path() .to_string_lossy() .contains("RobloxStudio.app")); assert!(studio .built_in_plugins_path() .to_string_lossy() .contains("BuiltInPlugins")); assert!(studio.plugins_path().to_string_lossy().contains("Plugins")); assert!(studio .application_path() .to_string_lossy() .contains("RobloxStudio")); let content = studio.content_path(); let meta = fs::metadata(&content).unwrap(); assert!(meta.is_dir()); assert!(content.to_string_lossy().contains("content")); }