/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "btQuantizedBvh.h" #include "../../LinearMath/btAabbUtil2.h" #include "../CollisionShapes/btStridingMeshInterface.h" #define RAYAABB2 btQuantizedBvh::btQuantizedBvh() : m_bulletVersion(BT_BULLET_VERSION), m_useQuantization(false), m_subtreeHeaderCount(0) //PCK: add this line { m_bvhAabbMin.setValue(-SIMD_INFINITY, -SIMD_INFINITY, -SIMD_INFINITY); m_bvhAabbMax.setValue(SIMD_INFINITY, SIMD_INFINITY, SIMD_INFINITY); } void btQuantizedBvh::buildInternal() { ///assumes that caller filled in the m_quantizedLeafNodes m_useQuantization = true; int numLeafNodes = 0; if (m_useQuantization) { //now we have an array of leafnodes in m_leafNodes numLeafNodes = m_quantizedLeafNodes.size(); m_quantizedContiguousNodes.resize(2 * numLeafNodes); } m_curNodeIndex = 0; buildTree(0, numLeafNodes); ///if the entire tree is small then subtree size, we need to create a header info for the tree if (m_useQuantization && !m_SubtreeHeaders.size()) { btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); subtree.m_rootNodeIndex = 0; subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex(); } //PCK: update the copy of the size m_subtreeHeaderCount = m_SubtreeHeaders.size(); //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary m_quantizedLeafNodes.clear(); m_leafNodes.clear(); } ///just for debugging, to visualize the individual patches/subtrees #ifdef DEBUG_PATCH_COLORS btVector3 color[4] = { btVector3(1, 0, 0), btVector3(0, 1, 0), btVector3(0, 0, 1), btVector3(0, 1, 1)}; #endif //DEBUG_PATCH_COLORS void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin, const btVector3& bvhAabbMax, btScalar quantizationMargin) { //enlarge the AABB to avoid division by zero when initializing the quantization values btVector3 clampValue(quantizationMargin, quantizationMargin, quantizationMargin); m_bvhAabbMin = bvhAabbMin - clampValue; m_bvhAabbMax = bvhAabbMax + clampValue; btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin; m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize; m_useQuantization = true; { unsigned short vecIn[3]; btVector3 v; { quantize(vecIn, m_bvhAabbMin, false); v = unQuantize(vecIn); m_bvhAabbMin.setMin(v - clampValue); } aabbSize = m_bvhAabbMax - m_bvhAabbMin; m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize; { quantize(vecIn, m_bvhAabbMax, true); v = unQuantize(vecIn); m_bvhAabbMax.setMax(v + clampValue); } aabbSize = m_bvhAabbMax - m_bvhAabbMin; m_bvhQuantization = btVector3(btScalar(65533.0), btScalar(65533.0), btScalar(65533.0)) / aabbSize; } } btQuantizedBvh::~btQuantizedBvh() { } #ifdef DEBUG_TREE_BUILDING int gStackDepth = 0; int gMaxStackDepth = 0; #endif //DEBUG_TREE_BUILDING void btQuantizedBvh::buildTree(int startIndex, int endIndex) { #ifdef DEBUG_TREE_BUILDING gStackDepth++; if (gStackDepth > gMaxStackDepth) gMaxStackDepth = gStackDepth; #endif //DEBUG_TREE_BUILDING int splitAxis, splitIndex, i; int numIndices = endIndex - startIndex; int curIndex = m_curNodeIndex; btAssert(numIndices > 0); if (numIndices == 1) { #ifdef DEBUG_TREE_BUILDING gStackDepth--; #endif //DEBUG_TREE_BUILDING assignInternalNodeFromLeafNode(m_curNodeIndex, startIndex); m_curNodeIndex++; return; } //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. splitAxis = calcSplittingAxis(startIndex, endIndex); splitIndex = sortAndCalcSplittingIndex(startIndex, endIndex, splitAxis); int internalNodeIndex = m_curNodeIndex; //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value. //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values setInternalNodeAabbMin(m_curNodeIndex, m_bvhAabbMax); //can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization setInternalNodeAabbMax(m_curNodeIndex, m_bvhAabbMin); //can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization for (i = startIndex; i < endIndex; i++) { mergeInternalNodeAabb(m_curNodeIndex, getAabbMin(i), getAabbMax(i)); } m_curNodeIndex++; //internalNode->m_escapeIndex; int leftChildNodexIndex = m_curNodeIndex; //build left child tree buildTree(startIndex, splitIndex); int rightChildNodexIndex = m_curNodeIndex; //build right child tree buildTree(splitIndex, endIndex); #ifdef DEBUG_TREE_BUILDING gStackDepth--; #endif //DEBUG_TREE_BUILDING int escapeIndex = m_curNodeIndex - curIndex; if (m_useQuantization) { //escapeIndex is the number of nodes of this subtree const int sizeQuantizedNode = sizeof(btQuantizedBvhNode); const int treeSizeInBytes = escapeIndex * sizeQuantizedNode; if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES) { updateSubtreeHeaders(leftChildNodexIndex, rightChildNodexIndex); } } else { } setInternalNodeEscapeIndex(internalNodeIndex, escapeIndex); } void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex, int rightChildNodexIndex) { btAssert(m_useQuantization); btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex]; int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex(); int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex]; int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex(); int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); if (leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) { btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(leftChildNode); subtree.m_rootNodeIndex = leftChildNodexIndex; subtree.m_subtreeSize = leftSubTreeSize; } if (rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) { btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); subtree.setAabbFromQuantizeNode(rightChildNode); subtree.m_rootNodeIndex = rightChildNodexIndex; subtree.m_subtreeSize = rightSubTreeSize; } //PCK: update the copy of the size m_subtreeHeaderCount = m_SubtreeHeaders.size(); } int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex, int endIndex, int splitAxis) { int i; int splitIndex = startIndex; int numIndices = endIndex - startIndex; btScalar splitValue; btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.)); for (i = startIndex; i < endIndex; i++) { btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i)); means += center; } means *= (btScalar(1.) / (btScalar)numIndices); splitValue = means[splitAxis]; //sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'. for (i = startIndex; i < endIndex; i++) { btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i)); if (center[splitAxis] > splitValue) { //swap swapLeafNodes(i, splitIndex); splitIndex++; } } //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex //otherwise the tree-building might fail due to stack-overflows in certain cases. //unbalanced1 is unsafe: it can cause stack overflows //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); //unbalanced2 should work too: always use center (perfect balanced trees) //bool unbalanced2 = true; //this should be safe too: int rangeBalancedIndices = numIndices / 3; bool unbalanced = ((splitIndex <= (startIndex + rangeBalancedIndices)) || (splitIndex >= (endIndex - 1 - rangeBalancedIndices))); if (unbalanced) { splitIndex = startIndex + (numIndices >> 1); } bool unbal = (splitIndex == startIndex) || (splitIndex == (endIndex)); (void)unbal; btAssert(!unbal); return splitIndex; } int btQuantizedBvh::calcSplittingAxis(int startIndex, int endIndex) { int i; btVector3 means(btScalar(0.), btScalar(0.), btScalar(0.)); btVector3 variance(btScalar(0.), btScalar(0.), btScalar(0.)); int numIndices = endIndex - startIndex; for (i = startIndex; i < endIndex; i++) { btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i)); means += center; } means *= (btScalar(1.) / (btScalar)numIndices); for (i = startIndex; i < endIndex; i++) { btVector3 center = btScalar(0.5) * (getAabbMax(i) + getAabbMin(i)); btVector3 diff2 = center - means; diff2 = diff2 * diff2; variance += diff2; } variance *= (btScalar(1.) / ((btScalar)numIndices - 1)); return variance.maxAxis(); } void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const { //either choose recursive traversal (walkTree) or stackless (walkStacklessTree) if (m_useQuantization) { ///quantize query AABB unsigned short int quantizedQueryAabbMin[3]; unsigned short int quantizedQueryAabbMax[3]; quantizeWithClamp(quantizedQueryAabbMin, aabbMin, 0); quantizeWithClamp(quantizedQueryAabbMax, aabbMax, 1); walkStacklessQuantizedTreeCacheFriendly(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax); } else { walkStacklessTree(nodeCallback, aabbMin, aabbMax); } } void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback, const btVector3& aabbMin, const btVector3& aabbMax) const { btAssert(!m_useQuantization); const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0]; int escapeIndex, curIndex = 0; int walkIterations = 0; bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap; while (curIndex < m_curNodeIndex) { //catch bugs in tree data btAssert(walkIterations < m_curNodeIndex); walkIterations++; aabbOverlap = TestAabbAgainstAabb2(aabbMin, aabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg); isLeafNode = rootNode->m_escapeIndex == -1; //PCK: unsigned instead of bool if (isLeafNode && (aabbOverlap != 0)) { ((MyNodeOverlapCallback*)nodeCallback)->processNode(rootNode->m_subPart, rootNode->m_triangleIndex); } //PCK: unsigned instead of bool if ((aabbOverlap != 0) || isLeafNode) { rootNode++; curIndex++; } else { escapeIndex = rootNode->m_escapeIndex; rootNode += escapeIndex; curIndex += escapeIndex; } } } void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const { btAssert(!m_useQuantization); const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0]; int escapeIndex, curIndex = 0; int walkIterations = 0; bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap = 0; unsigned rayBoxOverlap = 0; btScalar lambda_max = 1.0; /* Quick pruning by quantized box */ btVector3 rayAabbMin = raySource; btVector3 rayAabbMax = raySource; rayAabbMin.setMin(rayTarget); rayAabbMax.setMax(rayTarget); /* Add box cast extents to bounding box */ rayAabbMin += aabbMin; rayAabbMax += aabbMax; #ifdef RAYAABB2 btVector3 rayDir = (rayTarget - raySource); rayDir.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17 lambda_max = rayDir.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 btVector3 rayDirectionInverse; rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; unsigned int sign[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0}; #endif btVector3 bounds[2]; while (curIndex < m_curNodeIndex) { btScalar param = 1.0; //catch bugs in tree data btAssert(walkIterations < m_curNodeIndex); walkIterations++; bounds[0] = rootNode->m_aabbMinOrg; bounds[1] = rootNode->m_aabbMaxOrg; /* Add box cast extents */ bounds[0] -= aabbMax; bounds[1] -= aabbMin; aabbOverlap = TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg); //perhaps profile if it is worth doing the aabbOverlap test first #ifdef RAYAABB2 ///careful with this check: need to check division by zero (above) and fix the unQuantize method ///thanks Joerg/hiker for the reproduction case! ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 rayBoxOverlap = aabbOverlap ? btRayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false; #else btVector3 normal; rayBoxOverlap = btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); #endif isLeafNode = rootNode->m_escapeIndex == -1; //PCK: unsigned instead of bool if (isLeafNode && (rayBoxOverlap != 0)) { ((MyNodeOverlapCallback*)nodeCallback)->processNode(rootNode->m_subPart, rootNode->m_triangleIndex); } //PCK: unsigned instead of bool if ((rayBoxOverlap != 0) || isLeafNode) { rootNode++; curIndex++; } else { escapeIndex = rootNode->m_escapeIndex; rootNode += escapeIndex; curIndex += escapeIndex; } } } void btQuantizedBvh::walkStacklessTreeAgainstRayNoAABB(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, int startNodeIndex, int endNodeIndex) const { btAssert(!m_useQuantization); const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0]; int escapeIndex, curIndex = 0; int walkIterations = 0; bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap = 0; unsigned rayBoxOverlap = 0; btScalar lambda_max = 1.0; /* Quick pruning by quantized box */ btVector3 rayAabbMin = raySource; btVector3 rayAabbMax = raySource; rayAabbMin.setMin(rayTarget); rayAabbMax.setMax(rayTarget); #ifdef RAYAABB2 btVector3 rayDir = (rayTarget - raySource); rayDir.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17 lambda_max = rayDir.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 btVector3 rayDirectionInverse; rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0 }; #endif btVector3 bounds[2]; while (curIndex < m_curNodeIndex) { btScalar param = 1.0; //catch bugs in tree data btAssert(walkIterations < m_curNodeIndex); walkIterations++; bounds[0] = rootNode->m_aabbMinOrg; bounds[1] = rootNode->m_aabbMaxOrg; aabbOverlap = TestAabbAgainstAabb2(rayAabbMin, rayAabbMax, rootNode->m_aabbMinOrg, rootNode->m_aabbMaxOrg); //perhaps profile if it is worth doing the aabbOverlap test first #ifdef RAYAABB2 ///careful with this check: need to check division by zero (above) and fix the unQuantize method ///thanks Joerg/hiker for the reproduction case! ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 rayBoxOverlap = aabbOverlap ? btRayAabb2(raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false; #else btVector3 normal; rayBoxOverlap = btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); #endif isLeafNode = rootNode->m_escapeIndex == -1; //PCK: unsigned instead of bool if (isLeafNode && (rayBoxOverlap != 0)) { ((MyNodeOverlapCallback*)nodeCallback)->processNode(rootNode->m_subPart, rootNode->m_triangleIndex); } //PCK: unsigned instead of bool if ((rayBoxOverlap != 0) || isLeafNode) { rootNode++; curIndex++; } else { escapeIndex = rootNode->m_escapeIndex; rootNode += escapeIndex; curIndex += escapeIndex; } } } void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex, int endNodeIndex) const { btAssert(m_useQuantization); int curIndex = startNodeIndex; int walkIterations = 0; int subTreeSize = endNodeIndex - startNodeIndex; (void)subTreeSize; const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; int escapeIndex; bool isLeafNode; //PCK: unsigned instead of bool unsigned boxBoxOverlap = 0; unsigned rayBoxOverlap = 0; btScalar lambda_max = 1.0; #ifdef RAYAABB2 btVector3 rayDirection = (rayTarget - raySource); rayDirection.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17 lambda_max = rayDirection.dot(rayTarget - raySource); ///what about division by zero? --> just set rayDirection[i] to 1.0 rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0]; rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[1]; rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[2]; unsigned int sign[3] = {rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0}; #endif /* Quick pruning by quantized box */ btVector3 rayAabbMin = raySource; btVector3 rayAabbMax = raySource; rayAabbMin.setMin(rayTarget); rayAabbMax.setMax(rayTarget); /* Add box cast extents to bounding box */ rayAabbMin += aabbMin; rayAabbMax += aabbMax; unsigned short int quantizedQueryAabbMin[3]; unsigned short int quantizedQueryAabbMax[3]; quantizeWithClamp(quantizedQueryAabbMin, rayAabbMin, 0); quantizeWithClamp(quantizedQueryAabbMax, rayAabbMax, 1); while (curIndex < endNodeIndex) { //#define VISUALLY_ANALYZE_BVH 1 #ifdef VISUALLY_ANALYZE_BVH //some code snippet to debugDraw aabb, to visually analyze bvh structure static int drawPatch = 0; //need some global access to a debugDrawer extern btIDebugDraw* debugDrawerPtr; if (curIndex == drawPatch) { btVector3 aabbMin, aabbMax; aabbMin = unQuantize(rootNode->m_quantizedAabbMin); aabbMax = unQuantize(rootNode->m_quantizedAabbMax); btVector3 color(1, 0, 0); debugDrawerPtr->drawAabb(aabbMin, aabbMax, color); } #endif //VISUALLY_ANALYZE_BVH //catch bugs in tree data btAssert(walkIterations < subTreeSize); walkIterations++; //PCK: unsigned instead of bool // only interested if this is closer than any previous hit btScalar param = 1.0; rayBoxOverlap = 0; boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax); isLeafNode = rootNode->isLeafNode(); if (boxBoxOverlap) { btVector3 bounds[2]; bounds[0] = unQuantize(rootNode->m_quantizedAabbMin); bounds[1] = unQuantize(rootNode->m_quantizedAabbMax); /* Add box cast extents */ bounds[0] -= aabbMax; bounds[1] -= aabbMin; btVector3 normal; #if 0 bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal); if (ra2 != ra) { printf("functions don't match\n"); } #endif #ifdef RAYAABB2 ///careful with this check: need to check division by zero (above) and fix the unQuantize method ///thanks Joerg/hiker for the reproduction case! ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 //BT_PROFILE("btRayAabb2"); rayBoxOverlap = btRayAabb2(raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); #else rayBoxOverlap = true; //btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); #endif } if (isLeafNode && rayBoxOverlap) { ((MyNodeOverlapCallback*)nodeCallback)->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); } //PCK: unsigned instead of bool if ((rayBoxOverlap != 0) || isLeafNode) { rootNode++; curIndex++; } else { escapeIndex = rootNode->getEscapeIndex(); rootNode += escapeIndex; curIndex += escapeIndex; } } } //This traversal can be called from Playstation 3 SPU void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax) const { btAssert(m_useQuantization); int i; for (i = 0; i < this->m_SubtreeHeaders.size(); i++) { const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; //PCK: unsigned instead of bool unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_quantizedAabbMin, subtree.m_quantizedAabbMax); if (overlap != 0) { walkStacklessQuantizedTree(nodeCallback, quantizedQueryAabbMin, quantizedQueryAabbMax, subtree.m_rootNodeIndex, subtree.m_rootNodeIndex + subtree.m_subtreeSize); } } } void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback, unsigned short int* quantizedQueryAabbMin, unsigned short int* quantizedQueryAabbMax, int startNodeIndex, int endNodeIndex) const { btAssert(m_useQuantization); int curIndex = startNodeIndex; int walkIterations = 0; int subTreeSize = endNodeIndex - startNodeIndex; (void)subTreeSize; const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; int escapeIndex; bool isLeafNode; //PCK: unsigned instead of bool unsigned aabbOverlap; while (curIndex < endNodeIndex) { //#define VISUALLY_ANALYZE_BVH 1 #ifdef VISUALLY_ANALYZE_BVH //some code snippet to debugDraw aabb, to visually analyze bvh structure static int drawPatch = 0; //need some global access to a debugDrawer extern btIDebugDraw* debugDrawerPtr; if (curIndex == drawPatch) { btVector3 aabbMin, aabbMax; aabbMin = unQuantize(rootNode->m_quantizedAabbMin); aabbMax = unQuantize(rootNode->m_quantizedAabbMax); btVector3 color(1, 0, 0); debugDrawerPtr->drawAabb(aabbMin, aabbMax, color); } #endif //VISUALLY_ANALYZE_BVH //catch bugs in tree data btAssert(walkIterations < subTreeSize); walkIterations++; //PCK: unsigned instead of bool aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin, quantizedQueryAabbMax, rootNode->m_quantizedAabbMin, rootNode->m_quantizedAabbMax); isLeafNode = rootNode->isLeafNode(); if (isLeafNode && aabbOverlap) { ((MyNodeOverlapCallback*)nodeCallback)->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); } //PCK: unsigned instead of bool if ((aabbOverlap != 0) || isLeafNode) { rootNode++; curIndex++; } else { escapeIndex = rootNode->getEscapeIndex(); rootNode += escapeIndex; curIndex += escapeIndex; } } } void btQuantizedBvh::reportRayOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const { if (m_useQuantization) { walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex); } else { walkStacklessTreeAgainstRayNoAABB(nodeCallback, raySource, rayTarget, 0, m_curNodeIndex); } } void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) const { //always use stackless if (m_useQuantization) { walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex); } else { walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex); } /* { //recursive traversal btVector3 qaabbMin = raySource; btVector3 qaabbMax = raySource; qaabbMin.setMin(rayTarget); qaabbMax.setMax(rayTarget); qaabbMin += aabbMin; qaabbMax += aabbMax; reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax); } */ } void btQuantizedBvh::swapLeafNodes(int i, int splitIndex) { if (m_useQuantization) { btQuantizedBvhNode tmp = m_quantizedLeafNodes[i]; m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; m_quantizedLeafNodes[splitIndex] = tmp; } else { btOptimizedBvhNode tmp = m_leafNodes[i]; m_leafNodes[i] = m_leafNodes[splitIndex]; m_leafNodes[splitIndex] = tmp; } } void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode, int leafNodeIndex) { if (m_useQuantization) { m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex]; } else { m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex]; } } //PCK: include #include #include "../CollisionShapes/btConcaveShape.h" #if 0 //PCK: consts static const unsigned BVH_ALIGNMENT = 16; static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1; static const unsigned BVH_ALIGNMENT_BLOCKS = 2; #endif void MyNodeOverlapCallback::processNode(int nodeSubPart, int nodeTriangleIndex) { m_numOverlap++; const unsigned char* vertexbase; int numverts; int stride; const unsigned char* indexbase; int indexstride; int numfaces; m_meshInterface->getLockedReadOnlyVertexIndexBase( &vertexbase, numverts, stride, &indexbase, indexstride, numfaces, nodeSubPart); unsigned int* gfxbase = (unsigned int*)(indexbase + nodeTriangleIndex * indexstride); const btVector3& meshScaling = m_meshInterface->getScaling(); for (int j = 2; j >= 0; j--) { int graphicsindex = gfxbase[j]; #ifdef DEBUG_TRIANGLE_MESH printf("%d ,", graphicsindex); #endif //DEBUG_TRIANGLE_MESH float* graphicsbase = (float*)(vertexbase + graphicsindex * stride); m_triangle[j] = btVector3( graphicsbase[0] * meshScaling.getX(), graphicsbase[1] * meshScaling.getY(), graphicsbase[2] * meshScaling.getZ()); #ifdef DEBUG_TRIANGLE_MESH printf("triangle vertices:%f,%f,%f\n", triangle[j].x(), triangle[j].y(), triangle[j].z()); #endif //DEBUG_TRIANGLE_MESH } m_callback->processTriangle(m_triangle, nodeSubPart, nodeTriangleIndex); m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); }