--- title: Examples --- # Examples ## Chaining Chain together multiple Promise-returning functions, and only handle a potential error once. If any function rejects in the chain, execution will jump down to `catch`. ```lua doSomething() :andThen(doSomethingElse) :andThen(doSomethingOtherThanThat) :andThen(doSomethingAgain) :catch(print) ``` ## IsInGroup wrapper This function demonstrates how to convert a function that yields into a function that returns a Promise. (Assuming you don't want to use [Promise.promisify](/api/Promise#promisify)) ```lua local function isPlayerInGroup(player, groupId) return Promise.new(function(resolve) resolve(player:IsInGroup(groupId)) end) end ``` ## TweenService wrapper This function demonstrates convert a Roblox API that uses events into a function that returns a Promise. ```lua local function tween(obj, tweenInfo, props) return function() return Promise.new(function(resolve, reject, onCancel) local tween = TweenService:Create(obj, tweenInfo, props) if onCancel(function() tween:Cancel() end) then return end tween.Completed:Connect(resolve) tween:Play() end) end end ``` ## Cancellable animation sequence The following is an example of an animation sequence which is composable and cancellable. If the sequence is cancelled, the animated part will instantly jump to the end position as if it had played all the way through. We take advantage of Promise chaining by returning Promises from the `finally` handler functions. Because of this behavior, cancelling the final Promise in the chain will propagate up to the very top and cancel every single Promise you see here. ```lua local Promise = require(game.ReplicatedStorage.Promise) local TweenService = game:GetService("TweenService") local sleep = Promise.promisify(wait) local function apply(obj, props) for key, value in pairs(props) do obj[key] = value end end local function runTween(obj, props) return Promise.new(function(resolve, reject, onCancel) local tween = TweenService:Create(obj, TweenInfo.new(0.5), props) if onCancel(function() tween:Cancel() apply(obj, props) end) then return end tween.Completed:Connect(resolve) tween:Play() end) end local function runAnimation(part, intensity) return Promise.resolve() :finallyCall(sleep, 1) :finallyCall(runTween, part, { Reflectance = 1 * intensity }):finallyCall(runTween, part, { CFrame = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(90 * intensity), 0) }):finallyCall(runTween, part, { Size = ( Vector3.new(10, 10, 10) * intensity ) + Vector3.new(1, 1, 1) }) end local animation = Promise.resolve() -- Begin Promise chain :finallyCall(runAnimation, workspace.Part, 1) :finallyCall(sleep, 1) :finallyCall(runAnimation, workspace.Part, 0) :catch(warn) wait(2) animation:cancel() -- Remove this line to see the full animation ```