local ReplicatedStorage = game:GetService("ReplicatedStorage") local Roact = require(ReplicatedStorage.Roact) local tree return { iterations = 100000, setup = function() tree = Roact.mount(Roact.createElement("StringValue", { Value = "Initial", })) end, teardown = function() Roact.unmount(tree) end, step = function(i) Roact.update( tree, Roact.createElement("StringValue", { Value = tostring(i), }) ) end, }