const result = (a + b) >>> 1; var sizeIndex = ((index - 1) >>> level) & MASK; var from = offset > left ? 0 : (left - offset) >> level; var to = ((right - offset) >> level) + 1; if (rawIndex < 1 << (list._level + SHIFT)) { } var res = size < SIZE ? 0 : ((size - 1) >>> SHIFT) << SHIFT; sign = 1 - 2 * (b[3] >> 7); exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127; mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0]; ((2 / 3) * 10) / 2 + 2; const rotateX = ((RANGE / rect.height) * refY - RANGE / 2) * getXMultiplication(rect.width); const rotateY = ((RANGE / rect.width) * refX - RANGE / 2) * getYMultiplication(rect.width); (a % 10) - 5; (a * b) % 10; a % 10 > 5; a % 10 == 0;