# rs2glsl Automatically convert Rust code to GLSL for use in GPU programming. ## Example You can write Rust code like so ```rust use rs2glsl::prelude::*; #[glsl] fn smooth_min(a: f32, b: f32, k: f32) -> f32 { let mut h: f32 = a - b; h = 0.5 + 0.5 * h; if h < 0.0 { h = 0.0; } if h > 1.0 { h = 1.0; } return interpolation(a, b, h) - k * h * (1.0 - h); } #[glsl] fn interpolation(a: f32, b: f32, t: f32) -> f32 { return a * (1.0 - t) + b * t; } ``` And it gets translated to the following GLSL code. ```glsl float smooth_min(float a, float b, float k) { float h = a - b; h = 0.5 + 0.5 * h; if (h < 0.0) { h = 0.0; } if (h > 1.0) { h = 1.0; } return interpolation(a, b, h) - k * h * (1.0 - h); } ``` You can access the examples GLSL definition like so: ```rust GLSL_SMOOTH_MIN.definition() ``` Have fun!