// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::FlatBuffers; public struct ArrayStruct : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); } public static Offset CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) { builder.Prep(4, 92); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.Prep(4, 12); builder.Pad(1); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); } builder.PutSbyte((sbyte)d_B[_idx0-1]); for (int _idx1 = 2; _idx1 > 0; _idx1--) { builder.PutInt(d_A[_idx0-1,_idx1-1]); } } builder.Pad(3); builder.PutSbyte(C); for (int _idx0 = 15; _idx0 > 0; _idx0--) { builder.PutInt(B[_idx0-1]); } builder.PutFloat(A); return new Offset(builder.Offset); } }; }