// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::FlatBuffers; public struct NestedStruct : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } public static Offset CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) { builder.Prep(4, 12); builder.Pad(1); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.PutSbyte((sbyte)C[_idx0-1]); } builder.PutSbyte((sbyte)B); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.PutInt(A[_idx0-1]); } return new Offset(builder.Offset); } }; }