// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class NestedStruct extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); } public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); } public byte b() { return bb.get(bb_pos + 8); } public void mutateB(byte b) { bb.put(bb_pos + 8, b); } public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); } public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); } public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) { builder.prep(4, 12); builder.pad(1); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.putByte(c[_idx0-1]); } builder.putByte(b); for (int _idx0 = 2; _idx0 > 0; _idx0--) { builder.putInt(a[_idx0-1]); } return builder.offset(); } }