// // automatically generated by the FlatBuffers compiler, do not modify // namespace MyGame.Example { using global::System; using global::FlatBuffers; internal partial struct TestSimpleTableWithEnum : IFlatbufferObject { private Table __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); } public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } public TestSimpleTableWithEnum __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public MyGame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Green; } } public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } } public static Offset CreateTestSimpleTableWithEnum(FlatBufferBuilder builder, MyGame.Example.Color color = MyGame.Example.Color.Green) { builder.StartTable(1); TestSimpleTableWithEnum.AddColor(builder, color); return TestSimpleTableWithEnum.EndTestSimpleTableWithEnum(builder); } public static void StartTestSimpleTableWithEnum(FlatBufferBuilder builder) { builder.StartTable(1); } public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(0, (byte)color, 2); } public static Offset EndTestSimpleTableWithEnum(FlatBufferBuilder builder) { int o = builder.EndTable(); return new Offset(o); } }; }