// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class Vec3 extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public float x() { return bb.getFloat(bb_pos + 0); } public void mutateX(float x) { bb.putFloat(bb_pos + 0, x); } public float y() { return bb.getFloat(bb_pos + 4); } public void mutateY(float y) { bb.putFloat(bb_pos + 4, y); } public float z() { return bb.getFloat(bb_pos + 8); } public void mutateZ(float z) { bb.putFloat(bb_pos + 8, z); } public double test1() { return bb.getDouble(bb_pos + 16); } public void mutateTest1(double test1) { bb.putDouble(bb_pos + 16, test1); } public int test2() { return bb.get(bb_pos + 24) & 0xFF; } public void mutateTest2(int test2) { bb.put(bb_pos + 24, (byte)test2); } public MyGame.Example.Test test3() { return test3(new MyGame.Example.Test()); } public MyGame.Example.Test test3(MyGame.Example.Test obj) { return obj.__assign(bb_pos + 26, bb); } public static int createVec3(FlatBufferBuilder builder, float x, float y, float z, double test1, int test2, short test3_a, byte test3_b) { builder.prep(8, 32); builder.pad(2); builder.prep(2, 4); builder.pad(1); builder.putByte(test3_b); builder.putShort(test3_a); builder.pad(1); builder.putByte((byte)test2); builder.putDouble(test1); builder.pad(4); builder.putFloat(z); builder.putFloat(y); builder.putFloat(x); return builder.offset(); } }