// // automatically generated by the FlatBuffers compiler, do not modify // using global::System; using global::FlatBuffers; public struct Rapunzel : IFlatbufferObject { private Struct __p; public ByteBuffer ByteBuffer { get { return __p.bb; } } public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public int HairLength { get { return __p.bb.GetInt(__p.bb_pos + 0); } } public void MutateHairLength(int hair_length) { __p.bb.PutInt(__p.bb_pos + 0, hair_length); } public static Offset CreateRapunzel(FlatBufferBuilder builder, int HairLength) { builder.Prep(4, 4); builder.PutInt(HairLength); return new Offset(builder.Offset); } };