#ifndef OSMIUM_OBJECT_POINTER_COLLECTION_HPP #define OSMIUM_OBJECT_POINTER_COLLECTION_HPP /* This file is part of Osmium (http://osmcode.org/libosmium). Copyright 2013-2018 Jochen Topf and others (see README). Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include #include // IWYU pragma: no_forward_declare osmium::OSMObject namespace osmium { /** * A collection of pointers to OSM objects. The pointers can be easily * and quickly sorted or otherwise manipulated, while the objects * themselves or the buffers they are in, do not have to be changed. * * An iterator is provided that can iterate over the pointers but looks * like it is iterating over the underlying OSM objects. * * This class implements the visitor pattern which makes it easy to * populate the collection from a buffer of OSM objects: * * osmium::ObjectPointerCollection objects; * osmium::memory::Buffer buffer = reader.read(); * osmium::apply(buffer, objects); * * It is not possible to remove pointers from the collection except by * clearing the whole collection. * */ class ObjectPointerCollection : public osmium::handler::Handler { std::vector m_objects{}; public: using iterator = boost::indirect_iterator::iterator, osmium::OSMObject>; using const_iterator = boost::indirect_iterator::const_iterator, const osmium::OSMObject>; ObjectPointerCollection() = default; /** * Add a pointer to an object to the collection. */ void osm_object(osmium::OSMObject& object) { m_objects.push_back(&object); } /** * Sort objects according to the specified order functor. */ template void sort(TCompare&& compare) { std::sort(m_objects.begin(), m_objects.end(), std::forward(compare)); } /** * Make objects unique according to the specified equality functor. * * Complexity: Linear in the number of items. */ template void unique(TEqual&& equal) { const auto last = std::unique(m_objects.begin(), m_objects.end(), std::forward(equal)); m_objects.erase(last, m_objects.end()); } /** * Is the collection empty? * * Complexity: Constant. */ bool empty() const noexcept { return m_objects.empty(); } /** * Return size of the collection. * * Complexity: Constant. */ std::size_t size() const noexcept { return m_objects.size(); } /// Clear the collection, void clear() { m_objects.clear(); } iterator begin() { return {m_objects.begin()}; } iterator end() { return {m_objects.end()}; } const_iterator cbegin() const { return {m_objects.cbegin()}; } const_iterator cend() const { return {m_objects.cend()}; } }; // class ObjectPointerCollection } // namespace osmium #endif // OSMIUM_OBJECT_POINTER_COLLECTION_HPP