#ifndef OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_ #define OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_ #include "extractor/compressed_edge_container.hpp" #include "extractor/intersection/coordinate_extractor.hpp" #include "extractor/name_table.hpp" #include "extractor/query_node.hpp" #include "guidance/intersection.hpp" #include "guidance/intersection_handler.hpp" #include "guidance/is_through_street.hpp" #include "guidance/roundabout_type.hpp" #include "util/node_based_graph.hpp" #include "util/typedefs.hpp" #include #include namespace osrm { namespace guidance { namespace detail { struct RoundaboutFlags { bool on_roundabout; bool can_enter; bool can_exit_separately; }; } // namespace detail // The roundabout handler processes all roundabout related instructions. // It performs both the distinction between rotaries and roundabouts and // assigns appropriate entry/exit instructions. class RoundaboutHandler : public IntersectionHandler { public: RoundaboutHandler(const util::NodeBasedDynamicGraph &node_based_graph, const extractor::EdgeBasedNodeDataContainer &node_data_container, const std::vector &coordinates, const extractor::CompressedEdgeContainer &compressed_geometries, const extractor::RestrictionMap &node_restriction_map, const std::unordered_set &barrier_nodes, const extractor::TurnLanesIndexedArray &turn_lanes_data, const extractor::NameTable &name_table, const extractor::SuffixTable &street_name_suffix_table); ~RoundaboutHandler() override final = default; // check whether the handler can actually handle the intersection bool canProcess(const NodeID from_nid, const EdgeID via_eid, const Intersection &intersection) const override final; // process the intersection Intersection operator()(const NodeID from_nid, const EdgeID via_eid, Intersection intersection) const override final; private: detail::RoundaboutFlags getRoundaboutFlags(const NodeID from_nid, const EdgeID via_eid, const Intersection &intersection) const; // decide whether we lookk at a roundabout or a rotary RoundaboutType getRoundaboutType(const NodeID nid) const; // TODO handle bike/walk cases that allow crossing a roundabout! // Processing of roundabouts // Produces instructions to enter/exit a roundabout or to stay on it. // Performs the distinction between roundabout and rotaries. Intersection handleRoundabouts(const RoundaboutType roundabout_type, const EdgeID via_edge, const bool on_roundabout, const bool can_exit_roundabout, Intersection intersection) const; bool qualifiesAsRoundaboutIntersection(const std::unordered_set &roundabout_nodes) const; const extractor::intersection::CoordinateExtractor coordinate_extractor; }; } // namespace guidance } // namespace osrm #endif /*OSRM_GUIDANCE_ROUNDABOUT_HANDLER_HPP_*/