#ifndef OSRM_GUIDANCE_SLIPROAD_HANDLER_HPP_ #define OSRM_GUIDANCE_SLIPROAD_HANDLER_HPP_ #include "extractor/name_table.hpp" #include "guidance/intersection.hpp" #include "guidance/intersection_handler.hpp" #include "guidance/is_through_street.hpp" #include "util/node_based_graph.hpp" #include #include namespace osrm { namespace guidance { // Intersection handlers deal with all issues related to intersections. class SliproadHandler final : public IntersectionHandler { public: SliproadHandler(const util::NodeBasedDynamicGraph &node_based_graph, const extractor::EdgeBasedNodeDataContainer &node_data_container, const std::vector &coordinates, const extractor::CompressedEdgeContainer &compressed_geometries, const extractor::RestrictionMap &node_restriction_map, const std::unordered_set &barrier_nodes, const extractor::TurnLanesIndexedArray &turn_lanes_data, const extractor::NameTable &name_table, const extractor::SuffixTable &street_name_suffix_table); ~SliproadHandler() override final = default; // check whether the handler can actually handle the intersection bool canProcess(const NodeID /*nid*/, const EdgeID /*via_eid*/, const Intersection & /*intersection*/) const override final; // process the intersection Intersection operator()(const NodeID nid, const EdgeID via_eid, Intersection intersection) const override final; private: boost::optional getObviousIndexWithSliproads(const EdgeID from, const Intersection &intersection, const NodeID at) const; // Next intersection from `start` onto `onto` is too far away for a Siproad scenario bool nextIntersectionIsTooFarAway(const NodeID start, const EdgeID onto) const; // Does the road from `current` to `next` continue bool roadContinues(const EdgeID current, const EdgeID next) const; // Is the area under the triangle a valid Sliproad triangle bool isValidSliproadArea(const double max_area, const NodeID, const NodeID, const NodeID) const; // Is the Sliproad a link the both roads it shortcuts must not be links bool isValidSliproadLink(const extractor::intersection::IntersectionViewData &sliproad, const extractor::intersection::IntersectionViewData &first, const extractor::intersection::IntersectionViewData &second) const; // check if no mode changes are involved bool allSameMode(const EdgeID in_road, const EdgeID sliproad_candidate, const EdgeID target_road) const; // Could a Sliproad reach this intersection? static bool canBeTargetOfSliproad(const extractor::intersection::IntersectionView &intersection); // Scales a threshold based on the underlying road classification. // Example: a 100 m threshold for a highway if different on living streets. // The return value is guaranteed to not be larger than `threshold`. static double scaledThresholdByRoadClass(const double max_threshold, const extractor::RoadClassification &classification); const extractor::intersection::CoordinateExtractor coordinate_extractor; }; } // namespace guidance } // namespace osrm #endif /*OSRM_GUIDANCE_SLIPROAD_HANDLER_HPP_*/