#ifndef OSRM_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_ #define OSRM_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_ #include "extractor/name_table.hpp" #include "guidance/intersection.hpp" #include "guidance/intersection_handler.hpp" #include "util/node_based_graph.hpp" namespace osrm { namespace guidance { // Suppresses instructions for certain modes. // Think: ferry route. This handler suppresses all instructions while on the ferry route. // We don't want to announce "Turn Right", "Turn Left" while on ferries, as one example. class SuppressModeHandler final : public IntersectionHandler { public: SuppressModeHandler(const util::NodeBasedDynamicGraph &node_based_graph, const extractor::EdgeBasedNodeDataContainer &node_data_container, const std::vector &coordinates, const extractor::CompressedEdgeContainer &compressed_geometries, const extractor::RestrictionMap &node_restriction_map, const std::unordered_set &barrier_nodes, const extractor::TurnLanesIndexedArray &turn_lanes_data, const extractor::NameTable &name_table, const extractor::SuffixTable &street_name_suffix_table); ~SuppressModeHandler() override final = default; bool canProcess(const NodeID nid, const EdgeID via_eid, const Intersection &intersection) const override final; Intersection operator()(const NodeID nid, const EdgeID via_eid, Intersection intersection) const override final; }; } // namespace guidance } // namespace osrm #endif /* OSRM_GUIDANCE_SUPPRESS_MODE_HANDLER_HPP_ */