# automatically generated by the FlatBuffers compiler, do not modify # namespace: MyGame import flatbuffers class InParentNamespace(object): __slots__ = ['_tab'] @classmethod def GetRootAsInParentNamespace(cls, buf, offset): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = InParentNamespace() x.Init(buf, n + offset) return x @classmethod def InParentNamespaceBufferHasIdentifier(cls, buf, offset, size_prefixed=False): return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed) # InParentNamespace def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) def InParentNamespaceStart(builder): builder.StartObject(0) def InParentNamespaceEnd(builder): return builder.EndObject()