# automatically generated by the FlatBuffers compiler, do not modify # namespace: MyGame import flatbuffers class MonsterExtra(object): __slots__ = ['_tab'] @classmethod def GetRootAsMonsterExtra(cls, buf, offset): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = MonsterExtra() x.Init(buf, n + offset) return x @classmethod def MonsterExtraBufferHasIdentifier(cls, buf, offset, size_prefixed=False): return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x45", size_prefixed=size_prefixed) # MonsterExtra def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) # MonsterExtra def D0(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) return float('nan') # MonsterExtra def D1(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) return float('nan') # MonsterExtra def D2(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) return float('inf') # MonsterExtra def D3(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos) return float('-inf') # MonsterExtra def F0(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos) return float('nan') # MonsterExtra def F1(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos) return float('nan') # MonsterExtra def F2(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(16)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos) return float('inf') # MonsterExtra def F3(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(18)) if o != 0: return self._tab.Get(flatbuffers.number_types.Float32Flags, o + self._tab.Pos) return float('-inf') # MonsterExtra def Dvec(self, j): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20)) if o != 0: a = self._tab.Vector(o) return self._tab.Get(flatbuffers.number_types.Float64Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 8)) return 0 # MonsterExtra def DvecAsNumpy(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20)) if o != 0: return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float64Flags, o) return 0 # MonsterExtra def DvecLength(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(20)) if o != 0: return self._tab.VectorLen(o) return 0 # MonsterExtra def Fvec(self, j): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22)) if o != 0: a = self._tab.Vector(o) return self._tab.Get(flatbuffers.number_types.Float32Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 4)) return 0 # MonsterExtra def FvecAsNumpy(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22)) if o != 0: return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Float32Flags, o) return 0 # MonsterExtra def FvecLength(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(22)) if o != 0: return self._tab.VectorLen(o) return 0 def MonsterExtraStart(builder): builder.StartObject(10) def MonsterExtraAddD0(builder, d0): builder.PrependFloat64Slot(0, d0, float('nan')) def MonsterExtraAddD1(builder, d1): builder.PrependFloat64Slot(1, d1, float('nan')) def MonsterExtraAddD2(builder, d2): builder.PrependFloat64Slot(2, d2, float('inf')) def MonsterExtraAddD3(builder, d3): builder.PrependFloat64Slot(3, d3, float('-inf')) def MonsterExtraAddF0(builder, f0): builder.PrependFloat32Slot(4, f0, float('nan')) def MonsterExtraAddF1(builder, f1): builder.PrependFloat32Slot(5, f1, float('nan')) def MonsterExtraAddF2(builder, f2): builder.PrependFloat32Slot(6, f2, float('inf')) def MonsterExtraAddF3(builder, f3): builder.PrependFloat32Slot(7, f3, float('-inf')) def MonsterExtraAddDvec(builder, dvec): builder.PrependUOffsetTRelativeSlot(8, flatbuffers.number_types.UOffsetTFlags.py_type(dvec), 0) def MonsterExtraStartDvecVector(builder, numElems): return builder.StartVector(8, numElems, 8) def MonsterExtraAddFvec(builder, fvec): builder.PrependUOffsetTRelativeSlot(9, flatbuffers.number_types.UOffsetTFlags.py_type(fvec), 0) def MonsterExtraStartFvecVector(builder, numElems): return builder.StartVector(4, numElems, 4) def MonsterExtraEnd(builder): return builder.EndObject()