// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_MONSTEREXTRA_MYGAME_H_ #define FLATBUFFERS_GENERATED_MONSTEREXTRA_MYGAME_H_ #include "flatbuffers/flatbuffers.h" namespace MyGame { struct MonsterExtra; struct MonsterExtraT; bool operator==(const MonsterExtraT &lhs, const MonsterExtraT &rhs); bool operator!=(const MonsterExtraT &lhs, const MonsterExtraT &rhs); inline const flatbuffers::TypeTable *MonsterExtraTypeTable(); struct MonsterExtraT : public flatbuffers::NativeTable { typedef MonsterExtra TableType; double d0; double d1; double d2; double d3; float f0; float f1; float f2; float f3; std::vector dvec; std::vector fvec; MonsterExtraT() : d0(std::numeric_limits::quiet_NaN()), d1(std::numeric_limits::quiet_NaN()), d2(std::numeric_limits::infinity()), d3(-std::numeric_limits::infinity()), f0(std::numeric_limits::quiet_NaN()), f1(std::numeric_limits::quiet_NaN()), f2(std::numeric_limits::infinity()), f3(-std::numeric_limits::infinity()) { } }; inline bool operator==(const MonsterExtraT &lhs, const MonsterExtraT &rhs) { return (lhs.d0 == rhs.d0) && (lhs.d1 == rhs.d1) && (lhs.d2 == rhs.d2) && (lhs.d3 == rhs.d3) && (lhs.f0 == rhs.f0) && (lhs.f1 == rhs.f1) && (lhs.f2 == rhs.f2) && (lhs.f3 == rhs.f3) && (lhs.dvec == rhs.dvec) && (lhs.fvec == rhs.fvec); } inline bool operator!=(const MonsterExtraT &lhs, const MonsterExtraT &rhs) { return !(lhs == rhs); } struct MonsterExtra FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { typedef MonsterExtraT NativeTableType; static const flatbuffers::TypeTable *MiniReflectTypeTable() { return MonsterExtraTypeTable(); } enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { VT_D0 = 4, VT_D1 = 6, VT_D2 = 8, VT_D3 = 10, VT_F0 = 12, VT_F1 = 14, VT_F2 = 16, VT_F3 = 18, VT_DVEC = 20, VT_FVEC = 22 }; double d0() const { return GetField(VT_D0, std::numeric_limits::quiet_NaN()); } bool mutate_d0(double _d0) { return SetField(VT_D0, _d0, std::numeric_limits::quiet_NaN()); } double d1() const { return GetField(VT_D1, std::numeric_limits::quiet_NaN()); } bool mutate_d1(double _d1) { return SetField(VT_D1, _d1, std::numeric_limits::quiet_NaN()); } double d2() const { return GetField(VT_D2, std::numeric_limits::infinity()); } bool mutate_d2(double _d2) { return SetField(VT_D2, _d2, std::numeric_limits::infinity()); } double d3() const { return GetField(VT_D3, -std::numeric_limits::infinity()); } bool mutate_d3(double _d3) { return SetField(VT_D3, _d3, -std::numeric_limits::infinity()); } float f0() const { return GetField(VT_F0, std::numeric_limits::quiet_NaN()); } bool mutate_f0(float _f0) { return SetField(VT_F0, _f0, std::numeric_limits::quiet_NaN()); } float f1() const { return GetField(VT_F1, std::numeric_limits::quiet_NaN()); } bool mutate_f1(float _f1) { return SetField(VT_F1, _f1, std::numeric_limits::quiet_NaN()); } float f2() const { return GetField(VT_F2, std::numeric_limits::infinity()); } bool mutate_f2(float _f2) { return SetField(VT_F2, _f2, std::numeric_limits::infinity()); } float f3() const { return GetField(VT_F3, -std::numeric_limits::infinity()); } bool mutate_f3(float _f3) { return SetField(VT_F3, _f3, -std::numeric_limits::infinity()); } const flatbuffers::Vector *dvec() const { return GetPointer *>(VT_DVEC); } flatbuffers::Vector *mutable_dvec() { return GetPointer *>(VT_DVEC); } const flatbuffers::Vector *fvec() const { return GetPointer *>(VT_FVEC); } flatbuffers::Vector *mutable_fvec() { return GetPointer *>(VT_FVEC); } bool Verify(flatbuffers::Verifier &verifier) const { return VerifyTableStart(verifier) && VerifyField(verifier, VT_D0) && VerifyField(verifier, VT_D1) && VerifyField(verifier, VT_D2) && VerifyField(verifier, VT_D3) && VerifyField(verifier, VT_F0) && VerifyField(verifier, VT_F1) && VerifyField(verifier, VT_F2) && VerifyField(verifier, VT_F3) && VerifyOffset(verifier, VT_DVEC) && verifier.VerifyVector(dvec()) && VerifyOffset(verifier, VT_FVEC) && verifier.VerifyVector(fvec()) && verifier.EndTable(); } MonsterExtraT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const; void UnPackTo(MonsterExtraT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const; static flatbuffers::Offset Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterExtraT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); }; struct MonsterExtraBuilder { flatbuffers::FlatBufferBuilder &fbb_; flatbuffers::uoffset_t start_; void add_d0(double d0) { fbb_.AddElement(MonsterExtra::VT_D0, d0, std::numeric_limits::quiet_NaN()); } void add_d1(double d1) { fbb_.AddElement(MonsterExtra::VT_D1, d1, std::numeric_limits::quiet_NaN()); } void add_d2(double d2) { fbb_.AddElement(MonsterExtra::VT_D2, d2, std::numeric_limits::infinity()); } void add_d3(double d3) { fbb_.AddElement(MonsterExtra::VT_D3, d3, -std::numeric_limits::infinity()); } void add_f0(float f0) { fbb_.AddElement(MonsterExtra::VT_F0, f0, std::numeric_limits::quiet_NaN()); } void add_f1(float f1) { fbb_.AddElement(MonsterExtra::VT_F1, f1, std::numeric_limits::quiet_NaN()); } void add_f2(float f2) { fbb_.AddElement(MonsterExtra::VT_F2, f2, std::numeric_limits::infinity()); } void add_f3(float f3) { fbb_.AddElement(MonsterExtra::VT_F3, f3, -std::numeric_limits::infinity()); } void add_dvec(flatbuffers::Offset> dvec) { fbb_.AddOffset(MonsterExtra::VT_DVEC, dvec); } void add_fvec(flatbuffers::Offset> fvec) { fbb_.AddOffset(MonsterExtra::VT_FVEC, fvec); } explicit MonsterExtraBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } MonsterExtraBuilder &operator=(const MonsterExtraBuilder &); flatbuffers::Offset Finish() { const auto end = fbb_.EndTable(start_); auto o = flatbuffers::Offset(end); return o; } }; inline flatbuffers::Offset CreateMonsterExtra( flatbuffers::FlatBufferBuilder &_fbb, double d0 = std::numeric_limits::quiet_NaN(), double d1 = std::numeric_limits::quiet_NaN(), double d2 = std::numeric_limits::infinity(), double d3 = -std::numeric_limits::infinity(), float f0 = std::numeric_limits::quiet_NaN(), float f1 = std::numeric_limits::quiet_NaN(), float f2 = std::numeric_limits::infinity(), float f3 = -std::numeric_limits::infinity(), flatbuffers::Offset> dvec = 0, flatbuffers::Offset> fvec = 0) { MonsterExtraBuilder builder_(_fbb); builder_.add_d3(d3); builder_.add_d2(d2); builder_.add_d1(d1); builder_.add_d0(d0); builder_.add_fvec(fvec); builder_.add_dvec(dvec); builder_.add_f3(f3); builder_.add_f2(f2); builder_.add_f1(f1); builder_.add_f0(f0); return builder_.Finish(); } inline flatbuffers::Offset CreateMonsterExtraDirect( flatbuffers::FlatBufferBuilder &_fbb, double d0 = std::numeric_limits::quiet_NaN(), double d1 = std::numeric_limits::quiet_NaN(), double d2 = std::numeric_limits::infinity(), double d3 = -std::numeric_limits::infinity(), float f0 = std::numeric_limits::quiet_NaN(), float f1 = std::numeric_limits::quiet_NaN(), float f2 = std::numeric_limits::infinity(), float f3 = -std::numeric_limits::infinity(), const std::vector *dvec = nullptr, const std::vector *fvec = nullptr) { auto dvec__ = dvec ? _fbb.CreateVector(*dvec) : 0; auto fvec__ = fvec ? _fbb.CreateVector(*fvec) : 0; return MyGame::CreateMonsterExtra( _fbb, d0, d1, d2, d3, f0, f1, f2, f3, dvec__, fvec__); } flatbuffers::Offset CreateMonsterExtra(flatbuffers::FlatBufferBuilder &_fbb, const MonsterExtraT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); inline MonsterExtraT *MonsterExtra::UnPack(const flatbuffers::resolver_function_t *_resolver) const { auto _o = new MonsterExtraT(); UnPackTo(_o, _resolver); return _o; } inline void MonsterExtra::UnPackTo(MonsterExtraT *_o, const flatbuffers::resolver_function_t *_resolver) const { (void)_o; (void)_resolver; { auto _e = d0(); _o->d0 = _e; }; { auto _e = d1(); _o->d1 = _e; }; { auto _e = d2(); _o->d2 = _e; }; { auto _e = d3(); _o->d3 = _e; }; { auto _e = f0(); _o->f0 = _e; }; { auto _e = f1(); _o->f1 = _e; }; { auto _e = f2(); _o->f2 = _e; }; { auto _e = f3(); _o->f3 = _e; }; { auto _e = dvec(); if (_e) { _o->dvec.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->dvec[_i] = _e->Get(_i); } } }; { auto _e = fvec(); if (_e) { _o->fvec.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->fvec[_i] = _e->Get(_i); } } }; } inline flatbuffers::Offset MonsterExtra::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterExtraT* _o, const flatbuffers::rehasher_function_t *_rehasher) { return CreateMonsterExtra(_fbb, _o, _rehasher); } inline flatbuffers::Offset CreateMonsterExtra(flatbuffers::FlatBufferBuilder &_fbb, const MonsterExtraT *_o, const flatbuffers::rehasher_function_t *_rehasher) { (void)_rehasher; (void)_o; struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterExtraT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; auto _d0 = _o->d0; auto _d1 = _o->d1; auto _d2 = _o->d2; auto _d3 = _o->d3; auto _f0 = _o->f0; auto _f1 = _o->f1; auto _f2 = _o->f2; auto _f3 = _o->f3; auto _dvec = _o->dvec.size() ? _fbb.CreateVector(_o->dvec) : 0; auto _fvec = _o->fvec.size() ? _fbb.CreateVector(_o->fvec) : 0; return MyGame::CreateMonsterExtra( _fbb, _d0, _d1, _d2, _d3, _f0, _f1, _f2, _f3, _dvec, _fvec); } inline const flatbuffers::TypeTable *MonsterExtraTypeTable() { static const flatbuffers::TypeCode type_codes[] = { { flatbuffers::ET_DOUBLE, 0, -1 }, { flatbuffers::ET_DOUBLE, 0, -1 }, { flatbuffers::ET_DOUBLE, 0, -1 }, { flatbuffers::ET_DOUBLE, 0, -1 }, { flatbuffers::ET_FLOAT, 0, -1 }, { flatbuffers::ET_FLOAT, 0, -1 }, { flatbuffers::ET_FLOAT, 0, -1 }, { flatbuffers::ET_FLOAT, 0, -1 }, { flatbuffers::ET_DOUBLE, 1, -1 }, { flatbuffers::ET_FLOAT, 1, -1 } }; static const char * const names[] = { "d0", "d1", "d2", "d3", "f0", "f1", "f2", "f3", "dvec", "fvec" }; static const flatbuffers::TypeTable tt = { flatbuffers::ST_TABLE, 10, type_codes, nullptr, nullptr, names }; return &tt; } inline const MyGame::MonsterExtra *GetMonsterExtra(const void *buf) { return flatbuffers::GetRoot(buf); } inline const MyGame::MonsterExtra *GetSizePrefixedMonsterExtra(const void *buf) { return flatbuffers::GetSizePrefixedRoot(buf); } inline MonsterExtra *GetMutableMonsterExtra(void *buf) { return flatbuffers::GetMutableRoot(buf); } inline const char *MonsterExtraIdentifier() { return "MONE"; } inline bool MonsterExtraBufferHasIdentifier(const void *buf) { return flatbuffers::BufferHasIdentifier( buf, MonsterExtraIdentifier()); } inline bool VerifyMonsterExtraBuffer( flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer(MonsterExtraIdentifier()); } inline bool VerifySizePrefixedMonsterExtraBuffer( flatbuffers::Verifier &verifier) { return verifier.VerifySizePrefixedBuffer(MonsterExtraIdentifier()); } inline const char *MonsterExtraExtension() { return "mon"; } inline void FinishMonsterExtraBuffer( flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.Finish(root, MonsterExtraIdentifier()); } inline void FinishSizePrefixedMonsterExtraBuffer( flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset root) { fbb.FinishSizePrefixed(root, MonsterExtraIdentifier()); } inline std::unique_ptr UnPackMonsterExtra( const void *buf, const flatbuffers::resolver_function_t *res = nullptr) { return std::unique_ptr(GetMonsterExtra(buf)->UnPack(res)); } inline std::unique_ptr UnPackSizePrefixedMonsterExtra( const void *buf, const flatbuffers::resolver_function_t *res = nullptr) { return std::unique_ptr(GetSizePrefixedMonsterExtra(buf)->UnPack(res)); } } // namespace MyGame #endif // FLATBUFFERS_GENERATED_MONSTEREXTRA_MYGAME_H_