BFBS L0 ј tmonMONSШLtф \'Д Ф%”&д*а)P4(p+Є+D,ф,д+  $ ˆє(MyGame.Example.MonsterStorageКўџџH$ & „жџџbidi streamingGetMinMaxHitPointsџџџHР Є% шжџџclient streamingGetMaxHitPoint~џџџpH%\ 0Lзџџserver streamingtзџџ0 idempotentRetrieve HаД$ изџџnone streamingStore˜§џџ4 rеџџмЄh,"MyGame.Example.AnyAmbiguousAliasesfўџџ,оеџџM3žўџџ,мжџџM2v§џџ(Є JжџџM1ћџџ ћџџNONEФўџџ4 žжџџьАd(MyGame.Example.AnyUniqueAliasesŽџџџ,Ф'зџџM2Цџџџ,р%>зџџTS  ,l†зџџMNќџџ @ќџџNONE 4 ъзџџФhMyGame.Example.Anynџџџ(„& BиџџMyGame_Example2_MonsterЖџџџ($ ŠиџџTestSimpleTableWithEnum (  тиџџMonsterЎ§џџ  §џџNONE |l<' Composite components of Monster color.8мџџ0 bit_flagsІйџџ| MyGame.Example.Color.џџџH@ \brief color Blue (1u << 3)ИўџџBlue†џџџld4' Green is bit_flag with value (1u << 1) \brief color Green4џџџGreen  pџџџRed ( лџџ 8!MyGame.OtherNameSpace.FromInclude  IncludeValмџџH Ь Д` ј|(дРT$MyGame.Example.TypeAliasesЊнџџ  цџџ vf64жнџџ  ,цџџv8ўнџџ  Жлџџ f64&оџџ олџџ f32Nоџџ мџџ u64vоџџ .мџџ i64žоџџ Vмџџu32Цоџџ  ~мџџi32юоџџ  Імџџu16пџџ Юмџџi16>пџџ імџџu8тнџџ нџџi8^оџџL1 an example documentation comment: monster object0<˜јP, h€ єTtФЈАш ,ˆ(Рј tд Р L tЬ X м h 0Œ˜€№ Ldф 4<  pMyGame.Example.MonsterZщџџ/bD4 фсџџ47idвъџџvector_of_enumsКщџџ.`D4 Dтџџ46idЊпџџ any_ambiguousъџџ-^D4 Єтџџ45id рџџany_ambiguous_type~ъџџ,\D4 уџџ44idnрџџ any_uniqueкъџџ+ZD4 dуџџ43idЪрџџany_unique_type:ыџџ*Xќ№ А€P$дуџџ42id№уџџfnv1a_64hashфџџ ReferrableTcpp_typeDфџџcpp_ptr_type_getpфџџnaked cpp_ptr_typeмыџџ vector_of_non_owning_referencesbьџџ)Vќ№ А€P$ќфџџ41idхџџfnv1a_64hash@хџџ ReferrableTcpp_typelхџџcpp_ptr_type_get˜хџџnaked cpp_ptr_typefтџџ non_owning_reference‚эџџ(T  Д€P$цџџ40id8цџџfnv1a_64hash`цџџ ReferrableTcpp_typeŒцџџ.get()cpp_ptr_type_getМцџџ default_ptr_type cpp_ptr_type4юџџ vector_of_co_owning_referencesКюџџ'RЬР €P$Pчџџ39idlчџџfnv1a_64hash”чџџ ReferrableTcpp_typeРчџџnaked cpp_ptr_typeŽфџџ co_owning_referenceІяџџ&P€p $4шџџ38idPшџџ default_ptr_type cpp_ptr_typeZёџџvector_of_strong_referrablesR№џџ%NЬР €P$шшџџ37idщџџfnv1a_64hash,щџџ ReferrableTcpp_typeXщџџnaked cpp_ptr_typeФ№џџ vector_of_weak_referencesFёџџ$LЬР €P$мщџџ36idјщџџfnv1a_64hash ъџџ ReferrableTcpp_typeLъџџnaked cpp_ptr_typeчџџ single_weak_reference6ђџџ#JD4 Ръџџ35idЎѓџџvector_of_referrablesžђџџ"HD4 (ыџџ34idŽшџџ parent_namespace_testѓџџ!F@4 ыџџ33idьђџџ vector_of_doublesfѓџџ D@4 №ыџџ32idLѓџџ vector_of_longsТѓџџBD4 Lьџџ31id:ѕџџtest5єџџ@h\ $Јьџџ30idФьџџ0 flexbuffer(єџџflex–єџџ>D4  эџџ29idіџџtestarrayofsortedstructўєџџ<@4 ˆэџџ28idфєџџ testarrayofstring2^ѕџџ:@4 шэџџ27idІъџџ testf3  8H< @`юџџ26idыџџ testf2$ 6L@n†№љ! @мюџџ25idšыџџ testfІіџџ4@4 0яџџ24idŒіџџtestarrayofboolsїџџ2l` $”яџџ23idАяџџfnv1a_64hashzьџџ testhashu64_fnv1a’їџџ0l` $ №џџ22id<№џџfnv1a_64hashэџџ testhashs64_fnv1aјџџ.ШМ |P$Д№џџ21idа№џџfnv1a_32hashј№џџStatcpp_type ёџџnaked cpp_ptr_typeюэџџtesthashu32_fnv1aљџџ,l` $”ёџџ20idАёџџfnv1a_32hashzюџџtesthashs32_fnv1a’љџџ*h\ $ ђџџ19id<ђџџfnv1_64hashяџџ testhashu64_fnv1њџџ(h\ $Јђџџ18idФђџџfnv1_64hashŠяџџ testhashs64_fnv1Ђњџџ&h\ $0ѓџџ17idLѓџџfnv1_32hash№џџtesthashu32_fnv1*ћџџ$h\ $Иѓџџ16idдѓџџfnv1_32hashš№џџtesthashs32_fnv1Вћџџ"@4 <єџџ15idњ№џџtestbool ќџџ D4 ”єџџ14idњёџџ testemptyfќџџ th 8єєџџMonsternested_flatbuffer$ѕџџ13id€ќџџtestnestedflatbufferўќџџ D4 ˆѕџџ12idюђџџenemyV§џџ А x multiline tooI an example documentation comment: this will end up in the generated codeLіџџ11id:џџџtestarrayoftables&ўџџ @4 Аіџџ10id ўџџ testarrayofstring†ўџџ P@ їџџ9id  test4ъўџџD4 tїџџ8idкєџџtestBџџџD4 Ьїџџ7id2ѕџџ test_typeJ§џџP@4јџџ6idšѕџџcolor H< Єјџџ5id inventory   „ L,(љџџ1priorityLљџџ4idhљџџ0 deprecated.іџџfriendly   ˆ| L,ьљџџ0requiredњџџ0key,њџџ3idъіџџ nameЂџџџL@dŒњџџ2idJїџџhp$ L@–ћџџ1idТїџџmana D4 pћџџ0idжјџџposrљџџ<MyGame.Example.Referrable l` $ ќџџ0key<ќџџfnv1a_64hashљџџ idFњџџ$$tHMyGame.Example.StatЖћџџ nљџџcountтћџџ šљџџ val†њџџ Тљџџ id^њџџ$$hMyGame.Example.Abilityzќџџ 2њџџdistance @4 ф§џџ0keyЂњџџid  dD Pўџџ8 force_align\(дЈMyGame.Example.Vec3Њ§џџ  ќџџtest3к§џџ :ќџџtest2 ўџџ Тћџџ test16ўџџ юћџџ z^ўџџ ќџџ yVќџџ :ќџџ x |p 0рџџџ0private 0csharp_partialL&MyGame.Example.TestSimpleTableWithEnum $ ъ§џџcolorц§џџ$d8MyGame.Example.Test  в§џџbўџџ і§џџa6џџџMyGame.Example2.MonsternџџџMyGame.InParentNamespaceЊџџџTableA‚џџџ fџџџ b @MyGame.OtherNameSpace.TableB (   a  @MyGame.OtherNameSpace.Unused  a